mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-15 09:18:27 +00:00
Added HDR display properties and related event
Also added an HDR calibration stage to testcolorspace
This commit is contained in:
parent
d4caef5b89
commit
30e176d6ba
11 changed files with 510 additions and 57 deletions
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@ -97,8 +97,9 @@ typedef enum
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SDL_EVENT_DISPLAY_REMOVED, /**< Display has been removed from the system */
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SDL_EVENT_DISPLAY_MOVED, /**< Display has changed position */
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SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED, /**< Display has changed content scale */
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SDL_EVENT_DISPLAY_HDR_STATE_CHANGED, /**< Display HDR properties have changed */
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SDL_EVENT_DISPLAY_FIRST = SDL_EVENT_DISPLAY_ORIENTATION,
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SDL_EVENT_DISPLAY_LAST = SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED,
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SDL_EVENT_DISPLAY_LAST = SDL_EVENT_DISPLAY_HDR_STATE_CHANGED,
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/* Window events */
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/* 0x200 was SDL_WINDOWEVENT, reserve the number for sdl2-compat */
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@ -234,12 +234,12 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
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*
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* These are the supported properties:
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*
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* - `SDL_PROP_RENDERER_CREATE_WINDOW_POINTER`: the window where rendering is
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* displayed
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* - `SDL_PROP_RENDERER_CREATE_SURFACE_POINTER`: the surface where rendering
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* is displayed, if you want a software renderer without a window
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* - `SDL_PROP_RENDERER_CREATE_NAME_STRING`: the name of the rendering driver
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* to use, if a specific one is desired
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* - `SDL_PROP_RENDERER_CREATE_WINDOW_POINTER`: the window where rendering is
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* displayed, required if this isn't a software renderer using a surface
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* - `SDL_PROP_RENDERER_CREATE_SURFACE_POINTER`: the surface where rendering
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* is displayed, if you want a software renderer without a window
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* - `SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace
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* value describing the colorspace for output to the display, defaults to
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* SDL_COLORSPACE_SRGB. The direct3d11 and direct3d12 renderers support
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@ -263,9 +263,9 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
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*/
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_PropertiesID props);
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#define SDL_PROP_RENDERER_CREATE_NAME_STRING "name"
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#define SDL_PROP_RENDERER_CREATE_WINDOW_POINTER "window"
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#define SDL_PROP_RENDERER_CREATE_SURFACE_POINTER "surface"
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#define SDL_PROP_RENDERER_CREATE_NAME_STRING "name"
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#define SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER "output_colorspace"
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#define SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN "present_vsync"
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@ -334,6 +334,10 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
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*
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* The following read-only properties are provided by SDL:
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*
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* - `SDL_PROP_RENDERER_NAME_STRING`: the name of the rendering driver
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* - `SDL_PROP_RENDERER_WINDOW_POINTER`: the window where rendering is displayed, if any
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* - `SDL_PROP_RENDERER_SURFACE_POINTER`: the surface where rendering is displayed, if this is a software renderer without a window
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* - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace value describing the colorspace for output to the display, defaults to SDL_COLORSPACE_SRGB.
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* - `SDL_PROP_RENDERER_D3D9_DEVICE_POINTER`: the IDirect3DDevice9 associated
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* with the renderer
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* - `SDL_PROP_RENDERER_D3D11_DEVICE_POINTER`: the ID3D11Device associated
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@ -354,6 +358,10 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
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*/
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extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer *renderer);
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#define SDL_PROP_RENDERER_NAME_STRING "SDL.renderer.name"
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#define SDL_PROP_RENDERER_WINDOW_POINTER "SDL.renderer.window"
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#define SDL_PROP_RENDERER_SURFACE_POINTER "SDL.renderer.surface"
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#define SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.output_colorspace"
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#define SDL_PROP_RENDERER_D3D9_DEVICE_POINTER "SDL.renderer.d3d9.device"
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#define SDL_PROP_RENDERER_D3D11_DEVICE_POINTER "SDL.renderer.d3d11.device"
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#define SDL_PROP_RENDERER_D3D12_DEVICE_POINTER "SDL.renderer.d3d12.device"
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@ -353,6 +353,11 @@ extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
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/**
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* Get the properties associated with a display.
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*
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* The following read-only properties are provided by SDL:
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*
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* - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has High Dynamic Range enabled
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* - `SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT`: the luminance, in nits, that SDR white is rendered on this display. If this value is not set or is zero, the value 200 is a reasonable default when HDR is enabled.
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*
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* \param displayID the instance ID of the display to query
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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@ -364,6 +369,9 @@ extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
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*/
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extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID);
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#define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled"
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#define SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT "SDL.display.SDR_white_level"
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/**
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* Get the name of a display in UTF-8 encoding.
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*
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@ -282,6 +282,7 @@ static void SDL_LogEvent(const SDL_Event *event)
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SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_REMOVED);
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SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_MOVED);
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SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED);
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SDL_DISPLAYEVENT_CASE(SDL_EVENT_DISPLAY_HDR_STATE_CHANGED);
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#undef SDL_DISPLAYEVENT_CASE
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#define SDL_WINDOWEVENT_CASE(x) \
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@ -854,6 +854,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
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const int n = SDL_GetNumRenderDrivers();
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const char *hint;
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int i, attempted = 0;
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SDL_PropertiesID new_props;
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if (!window && surface) {
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return SDL_CreateSoftwareRenderer(surface);
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@ -964,6 +965,16 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
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renderer->hidden = SDL_FALSE;
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}
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new_props = SDL_GetRendererProperties(renderer);
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SDL_SetStringProperty(new_props, SDL_PROP_RENDERER_NAME_STRING, renderer->info.name);
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if (window) {
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SDL_SetProperty(new_props, SDL_PROP_RENDERER_WINDOW_POINTER, window);
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}
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if (surface) {
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SDL_SetProperty(new_props, SDL_PROP_RENDERER_SURFACE_POINTER, surface);
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}
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SDL_SetNumberProperty(new_props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, renderer->output_colorspace);
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SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER, renderer);
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SDL_SetRenderViewport(renderer, NULL);
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@ -1666,6 +1666,12 @@ static void SDLTest_PrintEvent(const SDL_Event *event)
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event->display.displayID, (int)(scale * 100.0f));
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}
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break;
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case SDL_EVENT_DISPLAY_HDR_STATE_CHANGED:
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{
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SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " HDR %s",
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event->display.displayID, event->display.data1 ? "enabled" : "disabled");
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}
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break;
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case SDL_EVENT_DISPLAY_MOVED:
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SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " changed position",
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event->display.displayID);
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@ -117,6 +117,12 @@ struct SDL_Window
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#define SDL_WINDOW_IS_POPUP(W) \
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(((W)->flags & (SDL_WINDOW_TOOLTIP | SDL_WINDOW_POPUP_MENU)) != 0)
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typedef struct
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{
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SDL_bool enabled;
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float SDR_whitelevel;
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} SDL_HDRDisplayProperties;
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/*
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* Define the SDL display structure.
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* This corresponds to physical monitors attached to the system.
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@ -133,6 +139,7 @@ struct SDL_VideoDisplay
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SDL_DisplayOrientation natural_orientation;
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SDL_DisplayOrientation current_orientation;
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float content_scale;
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SDL_HDRDisplayProperties HDR;
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SDL_Window *fullscreen_window;
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@ -489,6 +496,7 @@ extern void SDL_ResetFullscreenDisplayModes(SDL_VideoDisplay *display);
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extern void SDL_SetDesktopDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mode);
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extern void SDL_SetCurrentDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mode);
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extern void SDL_SetDisplayContentScale(SDL_VideoDisplay *display, float scale);
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extern void SDL_SetDisplayHDRProperties(SDL_VideoDisplay *display, const SDL_HDRDisplayProperties *HDR);
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extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay *display, SDL_DisplayMode *mode);
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extern SDL_VideoDisplay *SDL_GetVideoDisplay(SDL_DisplayID display);
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extern SDL_VideoDisplay *SDL_GetVideoDisplayForWindow(SDL_Window *window);
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@ -671,6 +671,7 @@ SDL_DisplayID SDL_AddVideoDisplay(const SDL_VideoDisplay *display, SDL_bool send
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{
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SDL_VideoDisplay **displays, *new_display;
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SDL_DisplayID id;
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SDL_PropertiesID props;
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int i;
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new_display = (SDL_VideoDisplay *)SDL_malloc(sizeof(*new_display));
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new_display->fullscreen_modes[i].displayID = id;
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}
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if (send_event) {
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SDL_SendDisplayEvent(new_display, SDL_EVENT_DISPLAY_ADDED, 0);
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props = SDL_GetDisplayProperties(id);
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if (display->HDR.enabled) {
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SDL_SetBooleanProperty(props, SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN, SDL_TRUE);
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}
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if (display->HDR.SDR_whitelevel != 0.0f) {
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SDL_SetFloatProperty(props, SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT, display->HDR.SDR_whitelevel);
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}
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return id;
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}
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return display->content_scale;
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}
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void SDL_SetDisplayHDRProperties(SDL_VideoDisplay *display, const SDL_HDRDisplayProperties *HDR)
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{
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SDL_PropertiesID props = SDL_GetDisplayProperties(display->id);
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SDL_bool changed = SDL_FALSE;
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if (HDR->enabled != display->HDR.enabled) {
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SDL_SetBooleanProperty(props, SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN, HDR->enabled);
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changed = SDL_TRUE;
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}
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if (HDR->SDR_whitelevel != display->HDR.SDR_whitelevel) {
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SDL_SetFloatProperty(props, SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT, HDR->SDR_whitelevel);
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changed = SDL_TRUE;
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}
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SDL_copyp(&display->HDR, HDR);
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if (changed) {
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SDL_SendDisplayEvent(display, SDL_EVENT_DISPLAY_HDR_STATE_CHANGED, HDR->enabled);
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}
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}
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static const SDL_DisplayMode *SDL_GetFullscreenModeMatch(const SDL_DisplayMode *mode)
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{
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const SDL_DisplayMode **modes;
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@ -25,6 +25,9 @@
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#include "SDL_windowsvideo.h"
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#include "../../events/SDL_displayevents_c.h"
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#define COBJMACROS
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#include <dxgi1_6.h>
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/* Windows CE compatibility */
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#ifndef CDS_FULLSCREEN
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#define CDS_FULLSCREEN 0
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return NULL;
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}
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static SDL_bool WIN_GetMonitorDESC1(HMONITOR hMonitor, DXGI_OUTPUT_DESC1 *desc)
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{
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typedef HRESULT(WINAPI * PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
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PFN_CREATE_DXGI_FACTORY CreateDXGIFactoryFunc = NULL;
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void *hDXGIMod = NULL;
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SDL_bool found = SDL_FALSE;
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#ifdef SDL_PLATFORM_WINRT
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CreateDXGIFactoryFunc = CreateDXGIFactory1;
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#else
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hDXGIMod = SDL_LoadObject("dxgi.dll");
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if (hDXGIMod) {
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CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY)SDL_LoadFunction(hDXGIMod, "CreateDXGIFactory");
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}
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#endif
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if (CreateDXGIFactoryFunc) {
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static const GUID SDL_IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
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static const GUID SDL_IID_IDXGIOutput6 = { 0x068346e8, 0xaaec, 0x4b84, { 0xad, 0xd7, 0x13, 0x7f, 0x51, 0x3f, 0x77, 0xa1 } };
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IDXGIFactory2 *dxgiFactory;
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if (SUCCEEDED(CreateDXGIFactoryFunc(&SDL_IID_IDXGIFactory2, (void **)&dxgiFactory))) {
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IDXGIAdapter1 *dxgiAdapter;
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UINT adapter = 0;
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while (!found && SUCCEEDED(IDXGIFactory2_EnumAdapters1(dxgiFactory, adapter, &dxgiAdapter))) {
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IDXGIOutput *dxgiOutput;
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UINT output = 0;
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while (!found && SUCCEEDED(IDXGIAdapter1_EnumOutputs(dxgiAdapter, output, &dxgiOutput))) {
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IDXGIOutput6 *dxgiOutput6;
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if (SUCCEEDED(IDXGIOutput_QueryInterface(dxgiOutput, &SDL_IID_IDXGIOutput6, (void **)&dxgiOutput6))) {
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if (SUCCEEDED(IDXGIOutput6_GetDesc1(dxgiOutput6, desc))) {
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if (desc->Monitor == hMonitor) {
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found = SDL_TRUE;
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}
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}
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IDXGIOutput6_Release(dxgiOutput6);
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}
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IDXGIOutput_Release(dxgiOutput);
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++output;
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}
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IDXGIAdapter1_Release(dxgiAdapter);
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++adapter;
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}
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IDXGIFactory2_Release(dxgiFactory);
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}
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}
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if (hDXGIMod) {
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SDL_UnloadObject(hDXGIMod);
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}
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return found;
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}
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static SDL_bool WIN_GetMonitorPathInfo(HMONITOR hMonitor, DISPLAYCONFIG_PATH_INFO *path_info)
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{
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LONG result;
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MONITORINFOEXW view_info;
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UINT32 i;
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UINT32 num_path_array_elements = 0;
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UINT32 num_mode_info_array_elements = 0;
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DISPLAYCONFIG_PATH_INFO *path_infos = NULL, *new_path_infos;
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DISPLAYCONFIG_MODE_INFO *mode_infos = NULL, *new_mode_infos;
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SDL_bool found = SDL_FALSE;
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SDL_zero(view_info);
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view_info.cbSize = sizeof(view_info);
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if (!GetMonitorInfoW(hMonitor, (MONITORINFO *)&view_info)) {
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goto done;
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}
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do {
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if (GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &num_path_array_elements, &num_mode_info_array_elements) != ERROR_SUCCESS) {
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return -1;
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}
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new_path_infos = (DISPLAYCONFIG_PATH_INFO *)SDL_realloc(path_infos, num_path_array_elements * sizeof(*path_infos));
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if (!new_path_infos) {
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goto done;
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}
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path_infos = new_path_infos;
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new_mode_infos = (DISPLAYCONFIG_MODE_INFO *)SDL_realloc(mode_infos, num_mode_info_array_elements * sizeof(*mode_infos));
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if (!new_mode_infos) {
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goto done;
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}
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mode_infos = new_mode_infos;
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result = QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS, &num_path_array_elements, path_infos, &num_mode_info_array_elements, mode_infos, NULL);
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} while (result == ERROR_INSUFFICIENT_BUFFER);
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if (result == ERROR_SUCCESS) {
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for (i = 0; i < num_path_array_elements; ++i) {
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DISPLAYCONFIG_SOURCE_DEVICE_NAME device_name;
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SDL_zero(device_name);
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device_name.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME;
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device_name.header.size = sizeof(device_name);
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device_name.header.adapterId = path_infos[i].sourceInfo.adapterId;
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device_name.header.id = path_infos[i].sourceInfo.id;
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if (DisplayConfigGetDeviceInfo(&device_name.header) == ERROR_SUCCESS) {
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if (SDL_wcscmp(view_info.szDevice, device_name.viewGdiDeviceName) == 0) {
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SDL_copyp(path_info, &path_infos[i]);
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found = SDL_TRUE;
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break;
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}
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}
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}
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}
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done:
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SDL_free(path_infos);
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SDL_free(mode_infos);
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return found;
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}
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static float WIN_GetSDRWhiteLevel(HMONITOR hMonitor)
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{
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DISPLAYCONFIG_PATH_INFO path_info;
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float SDR_whitelevel = 200.0f;
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if (WIN_GetMonitorPathInfo(hMonitor, &path_info)) {
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DISPLAYCONFIG_SDR_WHITE_LEVEL white_level;
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SDL_zero(white_level);
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white_level.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL;
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white_level.header.size = sizeof(white_level);
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white_level.header.adapterId = path_info.targetInfo.adapterId;
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white_level.header.id = path_info.targetInfo.id;
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if (DisplayConfigGetDeviceInfo(&white_level.header) == ERROR_SUCCESS) {
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SDR_whitelevel = (white_level.SDRWhiteLevel / 1000.0f) * 80.0f;
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}
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}
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return SDR_whitelevel;
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}
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static void WIN_GetHDRProperties(SDL_VideoDevice *_this, HMONITOR hMonitor, SDL_HDRDisplayProperties *HDR)
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{
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DXGI_OUTPUT_DESC1 desc;
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SDL_zerop(HDR);
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if (WIN_GetMonitorDESC1(hMonitor, &desc)) {
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if (desc.ColorSpace == DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020) {
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HDR->enabled = SDL_TRUE;
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HDR->SDR_whitelevel = WIN_GetSDRWhiteLevel(hMonitor);
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|
||||
/* In theory you can get the maximum luminence from desc.MaxLuminance, but this value is 80
|
||||
* on my system regardless of whether HDR is enabled. Because the value isn't reliable games
|
||||
* will typically have a calibration step where they show you a white image at high luminence
|
||||
* and slowly lower the brightness until you can see it as distinct from the background and
|
||||
* then use that as the calibrated maximum luminence. The value 400 is a reasonable default.
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void WIN_AddDisplay(SDL_VideoDevice *_this, HMONITOR hMonitor, const MONITORINFOEXW *info, int *display_index)
|
||||
{
|
||||
int i, index = *display_index;
|
||||
|
@ -386,6 +545,7 @@ static void WIN_AddDisplay(SDL_VideoDevice *_this, HMONITOR hMonitor, const MONI
|
|||
if (!_this->setting_display_mode) {
|
||||
SDL_VideoDisplay *existing_display = _this->displays[i];
|
||||
SDL_Rect bounds;
|
||||
SDL_HDRDisplayProperties HDR;
|
||||
|
||||
SDL_ResetFullscreenDisplayModes(existing_display);
|
||||
SDL_SetDesktopDisplayMode(existing_display, &mode);
|
||||
|
@ -399,6 +559,8 @@ static void WIN_AddDisplay(SDL_VideoDevice *_this, HMONITOR hMonitor, const MONI
|
|||
}
|
||||
SDL_SendDisplayEvent(existing_display, SDL_EVENT_DISPLAY_ORIENTATION, current_orientation);
|
||||
SDL_SetDisplayContentScale(existing_display, content_scale);
|
||||
WIN_GetHDRProperties(_this, hMonitor, &HDR);
|
||||
SDL_SetDisplayHDRProperties(existing_display, &HDR);
|
||||
}
|
||||
goto done;
|
||||
}
|
||||
|
@ -430,6 +592,7 @@ static void WIN_AddDisplay(SDL_VideoDevice *_this, HMONITOR hMonitor, const MONI
|
|||
display.device = _this;
|
||||
display.driverdata = displaydata;
|
||||
WIN_GetDisplayBounds(_this, &display, &displaydata->bounds);
|
||||
WIN_GetHDRProperties(_this, hMonitor, &display.HDR);
|
||||
SDL_AddVideoDisplay(&display, SDL_FALSE);
|
||||
SDL_free(display.name);
|
||||
|
||||
|
|
|
@ -18,6 +18,18 @@
|
|||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
/* The value for the SDR white level on an SDR display, scRGB 1.0 */
|
||||
#define SDR_DISPLAY_WHITE_LEVEL 80.0f
|
||||
|
||||
/* The default value for the SDR white level on an HDR display */
|
||||
#define DEFAULT_SDR_WHITE_LEVEL 200.0f
|
||||
|
||||
/* The default value for the HDR white level on an HDR display */
|
||||
#define DEFAULT_HDR_WHITE_LEVEL 400.0f
|
||||
|
||||
/* The maximum value for the HDR white level on an HDR display */
|
||||
#define MAXIMUM_HDR_WHITE_LEVEL 1000.0f
|
||||
|
||||
#define WINDOW_WIDTH 640
|
||||
#define WINDOW_HEIGHT 480
|
||||
|
||||
|
@ -32,11 +44,27 @@ static SDL_Colorspace colorspace = SDL_COLORSPACE_SRGB;
|
|||
static const char *colorspace_name = "sRGB";
|
||||
static int renderer_count = 0;
|
||||
static int renderer_index = 0;
|
||||
static int stage_count = 6;
|
||||
static int stage_index = 0;
|
||||
static int done;
|
||||
static SDL_bool HDR_enabled = SDL_FALSE;
|
||||
static float SDR_white_level = SDR_DISPLAY_WHITE_LEVEL;
|
||||
static float SDR_color_scale = 1.0f;
|
||||
static float HDR_color_scale = 1.0f;
|
||||
static SDL_FRect SDR_calibration_rect;
|
||||
static float HDR_white_level = DEFAULT_HDR_WHITE_LEVEL;
|
||||
static float HDR_color_scale = DEFAULT_HDR_WHITE_LEVEL / SDR_DISPLAY_WHITE_LEVEL;
|
||||
static SDL_FRect HDR_calibration_rect;
|
||||
|
||||
enum
|
||||
{
|
||||
StageClearBackground,
|
||||
StageDrawBackground,
|
||||
StageBlendDrawing,
|
||||
StageBlendTexture,
|
||||
StageHDRCalibration,
|
||||
StageGradientDrawing,
|
||||
StageGradientTexture,
|
||||
StageCount
|
||||
};
|
||||
|
||||
static void FreeRenderer(void)
|
||||
{
|
||||
|
@ -45,11 +73,61 @@ static void FreeRenderer(void)
|
|||
renderer = NULL;
|
||||
}
|
||||
|
||||
static float GetDisplaySDRWhiteLevel(void)
|
||||
{
|
||||
SDL_PropertiesID props;
|
||||
|
||||
HDR_enabled = SDL_FALSE;
|
||||
|
||||
props = SDL_GetRendererProperties(renderer);
|
||||
if (SDL_GetNumberProperty(props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB) != SDL_COLORSPACE_SCRGB) {
|
||||
/* We're not displaying in HDR, use the SDR white level */
|
||||
return SDR_DISPLAY_WHITE_LEVEL;
|
||||
}
|
||||
|
||||
props = SDL_GetDisplayProperties(SDL_GetDisplayForWindow(window));
|
||||
if (!SDL_GetBooleanProperty(props, SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN, SDL_FALSE)) {
|
||||
/* HDR is not enabled on the display */
|
||||
return SDR_DISPLAY_WHITE_LEVEL;
|
||||
}
|
||||
|
||||
HDR_enabled = SDL_TRUE;
|
||||
|
||||
return SDL_GetFloatProperty(props, SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT, DEFAULT_SDR_WHITE_LEVEL);
|
||||
}
|
||||
|
||||
static void SetSDRWhiteLevel(float value)
|
||||
{
|
||||
if (value == SDR_white_level) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_Log("SDR white level set to %g nits\n", value);
|
||||
SDR_white_level = value;
|
||||
SDR_color_scale = SDR_white_level / SDR_DISPLAY_WHITE_LEVEL;
|
||||
SDL_SetRenderColorScale(renderer, SDR_color_scale);
|
||||
}
|
||||
|
||||
static void UpdateSDRWhiteLevel(void)
|
||||
{
|
||||
SetSDRWhiteLevel(GetDisplaySDRWhiteLevel());
|
||||
}
|
||||
|
||||
static void SetHDRWhiteLevel(float value)
|
||||
{
|
||||
if (value == HDR_white_level) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_Log("HDR white level set to %g nits\n", value);
|
||||
HDR_white_level = value;
|
||||
HDR_color_scale = HDR_white_level / SDR_DISPLAY_WHITE_LEVEL;
|
||||
}
|
||||
|
||||
static void CreateRenderer(void)
|
||||
{
|
||||
SDL_PropertiesID props;
|
||||
SDL_RendererInfo info;
|
||||
float SDR_white_level;
|
||||
|
||||
props = SDL_CreateProperties();
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
|
||||
|
@ -66,15 +144,7 @@ static void CreateRenderer(void)
|
|||
SDL_Log("Created renderer %s\n", info.name);
|
||||
renderer_name = info.name;
|
||||
|
||||
/* If HDR is enabled... */
|
||||
if (colorspace == SDL_COLORSPACE_SCRGB) {
|
||||
SDR_white_level = 200.0f;
|
||||
} else {
|
||||
SDR_white_level = 80.0f;
|
||||
}
|
||||
SDR_color_scale = SDR_white_level / 80.0f;
|
||||
|
||||
SDL_SetRenderColorScale(renderer, SDR_color_scale);
|
||||
UpdateSDRWhiteLevel();
|
||||
}
|
||||
|
||||
static void NextRenderer( void )
|
||||
|
@ -107,12 +177,12 @@ static void PrevRenderer(void)
|
|||
|
||||
static void NextStage(void)
|
||||
{
|
||||
if (stage_count <= 0) {
|
||||
if (StageCount <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
++stage_index;
|
||||
if (stage_index == stage_count) {
|
||||
if (stage_index == StageCount) {
|
||||
stage_index = 0;
|
||||
}
|
||||
}
|
||||
|
@ -121,7 +191,7 @@ static void PrevStage(void)
|
|||
{
|
||||
--stage_index;
|
||||
if (stage_index == -1) {
|
||||
stage_index += stage_count;
|
||||
stage_index += StageCount;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -388,6 +458,11 @@ static void DrawGradient(float x, float y, float width, float height, float star
|
|||
SDL_RenderGeometryRaw(renderer, NULL, xy, xy_stride, color, color_stride, NULL, 0, num_vertices, indices, num_indices, size_indices);
|
||||
}
|
||||
|
||||
static float scRGBtoNits(float v)
|
||||
{
|
||||
return v * 80.0f;
|
||||
}
|
||||
|
||||
static float scRGBfromNits(float v)
|
||||
{
|
||||
return v / 80.0f;
|
||||
|
@ -413,6 +488,11 @@ static float sRGBFromLinear(float v)
|
|||
return v;
|
||||
}
|
||||
|
||||
static float sRGBtoNits(float v)
|
||||
{
|
||||
return scRGBtoNits(sRGBtoLinear(v));
|
||||
}
|
||||
|
||||
static float sRGBfromNits(float v)
|
||||
{
|
||||
return sRGBFromLinear(scRGBfromNits(v));
|
||||
|
@ -432,28 +512,30 @@ static void RenderGradientDrawing(void)
|
|||
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
|
||||
DrawTextWhite(x, y, "SDR gradient (%d nits)", 80);
|
||||
DrawTextWhite(x, y, "SDR gradient (%g nits)", SDR_white_level);
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
DrawGradient(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, sRGBfromNits(80.0f));
|
||||
y += 64.0f;
|
||||
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
|
||||
DrawTextWhite(x, y, "HDR gradient (%d nits)", 400);
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
SDL_SetRenderColorScale(renderer, HDR_color_scale);
|
||||
DrawGradient(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, sRGBfromNits(400.0f));
|
||||
SDL_SetRenderColorScale(renderer, 1.0f);
|
||||
DrawGradient(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, sRGBfromNits(SDR_white_level));
|
||||
SDL_SetRenderColorScale(renderer, SDR_color_scale);
|
||||
y += 64.0f;
|
||||
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
|
||||
DrawTextWhite(x, y, "HDR gradient (%d nits)", 1000);
|
||||
DrawTextWhite(x, y, "HDR gradient (%g nits)", HDR_white_level);
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
SDL_SetRenderColorScale(renderer, HDR_color_scale);
|
||||
DrawGradient(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, sRGBfromNits(1000));
|
||||
SDL_SetRenderColorScale(renderer, 1.0f);
|
||||
DrawGradient(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, sRGBfromNits(HDR_white_level));
|
||||
SDL_SetRenderColorScale(renderer, SDR_color_scale);
|
||||
y += 64.0f;
|
||||
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
|
||||
DrawTextWhite(x, y, "HDR gradient (%g nits)", MAXIMUM_HDR_WHITE_LEVEL);
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
SDL_SetRenderColorScale(renderer, 1.0f);
|
||||
DrawGradient(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, sRGBfromNits(MAXIMUM_HDR_WHITE_LEVEL));
|
||||
SDL_SetRenderColorScale(renderer, SDR_color_scale);
|
||||
y += 64.0f;
|
||||
}
|
||||
|
@ -517,28 +599,119 @@ static void RenderGradientTexture(void)
|
|||
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
|
||||
DrawTextWhite(x, y, "SDR gradient (%d nits)", 80);
|
||||
DrawTextWhite(x, y, "SDR gradient (%g nits)", SDR_white_level);
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
DrawGradientTexture(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, sRGBfromNits(80));
|
||||
SDL_SetRenderColorScale(renderer, 1.0f);
|
||||
DrawGradientTexture(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, sRGBfromNits(SDR_white_level));
|
||||
SDL_SetRenderColorScale(renderer, SDR_color_scale);
|
||||
y += 64.0f;
|
||||
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
|
||||
DrawTextWhite(x, y, "HDR gradient (%d nits)", 400);
|
||||
DrawTextWhite(x, y, "HDR gradient (%g nits)", HDR_white_level);
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
DrawGradientTexture(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, sRGBfromNits(400));
|
||||
SDL_SetRenderColorScale(renderer, 1.0f);
|
||||
DrawGradientTexture(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, sRGBfromNits(HDR_white_level));
|
||||
SDL_SetRenderColorScale(renderer, SDR_color_scale);
|
||||
y += 64.0f;
|
||||
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
|
||||
DrawTextWhite(x, y, "HDR gradient (%d nits)", 1000);
|
||||
DrawTextWhite(x, y, "HDR gradient (%g nits)", MAXIMUM_HDR_WHITE_LEVEL);
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
DrawGradientTexture(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, sRGBfromNits(1000));
|
||||
SDL_SetRenderColorScale(renderer, 1.0f);
|
||||
DrawGradientTexture(x, y, WINDOW_WIDTH - 2 * x, 64.0f, 0.0f, sRGBfromNits(MAXIMUM_HDR_WHITE_LEVEL));
|
||||
SDL_SetRenderColorScale(renderer, SDR_color_scale);
|
||||
y += 64.0f;
|
||||
}
|
||||
|
||||
static void RenderHDRCalibration(void)
|
||||
{
|
||||
SDL_FRect rect;
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
float x = TEXT_START_X;
|
||||
float y = TEXT_START_Y;
|
||||
DrawTextWhite(x, y, "%s %s", renderer_name, colorspace_name);
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
DrawTextWhite(x, y, "Test: HDR calibration");
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
|
||||
if (!HDR_enabled) {
|
||||
DrawTextWhite(x, y, "HDR not enabled");
|
||||
return;
|
||||
}
|
||||
|
||||
DrawTextWhite(x, y, "Select HDR maximum brightness (%g nits)", HDR_white_level);
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
DrawTextWhite(x, y, "The square in the middle should just barely be visible");
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
HDR_calibration_rect.x = x;
|
||||
HDR_calibration_rect.y = y;
|
||||
HDR_calibration_rect.w = WINDOW_WIDTH - 2 * x;
|
||||
HDR_calibration_rect.h = 64.0f;
|
||||
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||
SDL_SetRenderColorScale(renderer, MAXIMUM_HDR_WHITE_LEVEL / SDR_DISPLAY_WHITE_LEVEL);
|
||||
SDL_RenderFillRect(renderer, &HDR_calibration_rect);
|
||||
SDL_SetRenderColorScale(renderer, HDR_color_scale);
|
||||
rect = HDR_calibration_rect;
|
||||
rect.h -= 4.0f;
|
||||
rect.w = 60.0f;
|
||||
rect.x = (WINDOW_WIDTH - rect.w) / 2.0f;
|
||||
rect.y += 2.0f;
|
||||
SDL_RenderFillRect(renderer, &rect);
|
||||
SDL_SetRenderColorScale(renderer, SDR_color_scale);
|
||||
y += 64.0f;
|
||||
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
|
||||
DrawTextWhite(x, y, "Select SDR maximum brightness (%g nits)", SDR_white_level);
|
||||
y += TEXT_LINE_ADVANCE;
|
||||
SDR_calibration_rect.x = x;
|
||||
SDR_calibration_rect.y = y;
|
||||
SDR_calibration_rect.w = WINDOW_WIDTH - 2 * x;
|
||||
SDR_calibration_rect.h = 64.0f;
|
||||
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||
SDL_RenderFillRect(renderer, &SDR_calibration_rect);
|
||||
}
|
||||
|
||||
static void OnHDRCalibrationMouseHeld(float x, float y)
|
||||
{
|
||||
SDL_FPoint mouse = { x, y };
|
||||
|
||||
if (SDL_PointInRectFloat(&mouse, &HDR_calibration_rect)) {
|
||||
float v = (x - HDR_calibration_rect.x) / HDR_calibration_rect.w;
|
||||
v *= (sRGBfromNits(MAXIMUM_HDR_WHITE_LEVEL) - 1.0f);
|
||||
v += 1.0f;
|
||||
v = sRGBtoNits(v);
|
||||
SetHDRWhiteLevel(v);
|
||||
return;
|
||||
}
|
||||
|
||||
if (SDL_PointInRectFloat(&mouse, &SDR_calibration_rect)) {
|
||||
float v = (x - SDR_calibration_rect.x) / SDR_calibration_rect.w;
|
||||
v *= (sRGBfromNits(MAXIMUM_HDR_WHITE_LEVEL) - 1.0f);
|
||||
v += 1.0f;
|
||||
v = sRGBtoNits(v);
|
||||
SetSDRWhiteLevel(v);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
static void OnMouseHeld(float x, float y)
|
||||
{
|
||||
if (stage_index == StageHDRCalibration) {
|
||||
OnHDRCalibrationMouseHeld(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
static void loop(void)
|
||||
{
|
||||
SDL_Event event;
|
||||
|
@ -565,6 +738,14 @@ static void loop(void)
|
|||
default:
|
||||
break;
|
||||
}
|
||||
} else if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
|
||||
OnMouseHeld(event.button.x, event.button.y);
|
||||
} else if (event.type == SDL_EVENT_MOUSE_MOTION) {
|
||||
if (event.motion.state) {
|
||||
OnMouseHeld(event.button.x, event.button.y);
|
||||
}
|
||||
} else if (event.type == SDL_EVENT_DISPLAY_HDR_STATE_CHANGED) {
|
||||
UpdateSDRWhiteLevel();
|
||||
} else if (event.type == SDL_EVENT_QUIT) {
|
||||
done = 1;
|
||||
}
|
||||
|
@ -575,22 +756,25 @@ static void loop(void)
|
|||
SDL_RenderClear(renderer);
|
||||
|
||||
switch (stage_index) {
|
||||
case 0:
|
||||
case StageClearBackground:
|
||||
RenderClearBackground();
|
||||
break;
|
||||
case 1:
|
||||
case StageDrawBackground:
|
||||
RenderDrawBackground();
|
||||
break;
|
||||
case 2:
|
||||
case StageBlendDrawing:
|
||||
RenderBlendDrawing();
|
||||
break;
|
||||
case 3:
|
||||
case StageBlendTexture:
|
||||
RenderBlendTexture();
|
||||
break;
|
||||
case 4:
|
||||
case StageHDRCalibration:
|
||||
RenderHDRCalibration();
|
||||
break;
|
||||
case StageGradientDrawing:
|
||||
RenderGradientDrawing();
|
||||
break;
|
||||
case 5:
|
||||
case StageGradientTexture:
|
||||
RenderGradientTexture();
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -57,6 +57,16 @@
|
|||
|
||||
#include "icon.h"
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||||
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||||
/* The value for the SDR white level on an SDR display, scRGB 1.0 */
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||||
#define SDR_DISPLAY_WHITE_LEVEL 80.0f
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||||
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||||
/* The default value for the SDR white level on an HDR display */
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||||
#define DEFAULT_SDR_WHITE_LEVEL 200.0f
|
||||
|
||||
/* The default value for the HDR white level on an HDR display */
|
||||
#define DEFAULT_HDR_WHITE_LEVEL 400.0f
|
||||
|
||||
|
||||
static SDL_Texture *sprite;
|
||||
static SDL_FRect *positions;
|
||||
static SDL_FRect *velocities;
|
||||
|
@ -90,6 +100,33 @@ struct SwsContextContainer
|
|||
static const char *SWS_CONTEXT_CONTAINER_PROPERTY = "SWS_CONTEXT_CONTAINER";
|
||||
static int done;
|
||||
|
||||
/* This function isn't Windows specific, but we haven't hooked up HDR video support on other platforms yet */
|
||||
#ifdef SDL_PLATFORM_WIN32
|
||||
static void GetDisplayHDRProperties(SDL_bool *HDR_display, float *SDR_white_level)
|
||||
{
|
||||
SDL_PropertiesID props;
|
||||
|
||||
props = SDL_GetRendererProperties(renderer);
|
||||
if (SDL_GetNumberProperty(props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB) != SDL_COLORSPACE_SCRGB) {
|
||||
/* We're not displaying in HDR, use the SDR white level */
|
||||
*HDR_display = SDL_FALSE;
|
||||
*SDR_white_level = SDR_DISPLAY_WHITE_LEVEL;
|
||||
return;
|
||||
}
|
||||
|
||||
props = SDL_GetDisplayProperties(SDL_GetDisplayForWindow(window));
|
||||
if (!SDL_GetBooleanProperty(props, SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN, SDL_FALSE)) {
|
||||
/* HDR is not enabled on the display */
|
||||
*HDR_display = SDL_FALSE;
|
||||
*SDR_white_level = SDR_DISPLAY_WHITE_LEVEL;
|
||||
return;
|
||||
}
|
||||
|
||||
*HDR_display = SDL_TRUE;
|
||||
*SDR_white_level = SDL_GetFloatProperty(props, SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT, DEFAULT_SDR_WHITE_LEVEL);
|
||||
}
|
||||
#endif /* SDL_PLATFORM_WIN32 */
|
||||
|
||||
static SDL_bool CreateWindowAndRenderer(Uint32 window_flags, const char *driver)
|
||||
{
|
||||
SDL_PropertiesID props;
|
||||
|
@ -646,14 +683,16 @@ static SDL_bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture)
|
|||
SDL_QueryTexture(*texture, NULL, NULL, &texture_width, &texture_height);
|
||||
}
|
||||
if (!*texture || (UINT)texture_width != desc.Width || (UINT)texture_height != desc.Height) {
|
||||
SDL_bool HDR_display = SDL_TRUE;
|
||||
float SDR_white_level, video_white_level;
|
||||
SDL_bool HDR_display = SDL_FALSE;
|
||||
SDL_bool HDR_video = SDL_FALSE;
|
||||
float display_white_level, video_white_level;
|
||||
|
||||
if (*texture) {
|
||||
SDL_DestroyTexture(*texture);
|
||||
}
|
||||
|
||||
GetDisplayHDRProperties(&HDR_display, &SDR_white_level);
|
||||
|
||||
SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, GetFrameColorspace(frame));
|
||||
switch (desc.Format) {
|
||||
|
@ -683,15 +722,12 @@ static SDL_bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture)
|
|||
}
|
||||
|
||||
if (HDR_video != HDR_display) {
|
||||
/* Use some reasonable assumptions for white levels */
|
||||
if (HDR_display) {
|
||||
display_white_level = 200.0f; /* SDR white level */
|
||||
video_white_level = 80.0f;
|
||||
video_white_level = SDR_DISPLAY_WHITE_LEVEL;
|
||||
} else {
|
||||
display_white_level = 80.0f;
|
||||
video_white_level = 400.0f;
|
||||
video_white_level = DEFAULT_HDR_WHITE_LEVEL;
|
||||
}
|
||||
SDL_SetRenderColorScale(renderer, display_white_level / video_white_level);
|
||||
SDL_SetRenderColorScale(renderer, SDR_white_level / video_white_level);
|
||||
} else {
|
||||
SDL_SetRenderColorScale(renderer, 1.0f);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue