Replace SDL_TRUE/FALSE with true/false in the coccinelle script

This commit is contained in:
Sam Lantinga 2024-10-08 09:55:30 -07:00
parent 95ab38ba15
commit 300daf308a

View file

@ -65,7 +65,7 @@ SDL_OpenAudioDevice(...)
expression e;
@@
- SDL_PauseAudio(e)
+ e == SDL_TRUE ? SDL_PauseAudioDevice(g_audio_id) : SDL_PlayAudioDevice(g_audio_id)
+ e ? SDL_PauseAudioDevice(g_audio_id) : SDL_PlayAudioDevice(g_audio_id)
@@
@@
@ -92,13 +92,13 @@ expression e1;
@@
(
- SDL_EventState(e1, SDL_IGNORE)
+ SDL_SetEventEnabled(e1, SDL_FALSE)
+ SDL_SetEventEnabled(e1, false)
|
- SDL_EventState(e1, SDL_DISABLE)
+ SDL_SetEventEnabled(e1, SDL_FALSE)
+ SDL_SetEventEnabled(e1, false)
|
- SDL_EventState(e1, SDL_ENABLE)
+ SDL_SetEventEnabled(e1, SDL_TRUE)
+ SDL_SetEventEnabled(e1, true)
|
- SDL_EventState(e1, SDL_QUERY)
+ SDL_EventEnabled(e1)
@ -3633,11 +3633,11 @@ typedef SDL_JoystickGUID, SDL_GUID;
@@
@@
- SDL_PRESSED
+ SDL_TRUE
+ true
@@
@@
- SDL_RELEASED
+ SDL_FALSE
+ false
// This should be the last rule in the file, since it works on SDL3 functions and previous rules may have renamed old functions.
@ bool_return_type @