Initial support for hotplugging mice and keyboards

This commit is contained in:
Sam Lantinga 2024-03-20 06:58:00 -07:00
parent c33e4c998d
commit 2fe1a6a279
44 changed files with 961 additions and 321 deletions

View file

@ -383,11 +383,13 @@ SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetKeyboards,(int *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(SDL_PixelFormatEnum a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetMice,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetMouseState,(float *a, float *b),(a,b),return)
@ -543,9 +545,13 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardData,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardText,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvent,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvents,(Uint32 a, Uint32 b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasGamepad,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasJoystick,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasKeyboard,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasLASX,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasLSX,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasMMX,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasMouse,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasNEON,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasPrimarySelectionText,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasProperty,(SDL_PropertiesID a, const char *b),(a,b),return)