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wikiheaders: Defines directly following a non-struct typedef are documented.
The idea is that if you have a `typedef Uint32 MyFlags` that has a bunch of defines that are meant to be bitflags, you can pack them into the same wiki page automatically. This only works with `typedef`s that are _not_ struct/union/enums, and it only pulls in `#define` lines that immediately follow the typedef line. Even a blank line or a comment will signal to stop including lines for this page!
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3 changed files with 15 additions and 6 deletions
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@ -858,6 +858,21 @@ while (my $d = readdir(DH)) {
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}
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}
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next;
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next;
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}
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}
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# We assume any `#define`s directly after the typedef are related to it: probably bitflags for an integer typedef. Even a blank line will signify an end!
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my $lastpos = tell(FH);
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my $additional_decl = '';
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while (<FH>) {
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chomp;
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if (not /\A\s*\#define\s+/) {
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seek(FH, $lastpos, 0); # re-read this line again next time.
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last;
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}
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$additional_decl .= "$_\n";
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push @decllines, $_;
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$lastpos = tell(FH);
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}
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$decl .= "\n$additional_decl" if ($additional_decl ne '');
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} else {
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} else {
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die("Unexpected symtype $symtype");
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die("Unexpected symtype $symtype");
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}
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}
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@ -47,13 +47,8 @@
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* \sa SDL_KeyCode
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* \sa SDL_KeyCode
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*/
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*/
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typedef Sint32 SDL_Keycode;
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typedef Sint32 SDL_Keycode;
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#define SDLK_SCANCODE_MASK (1<<30)
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#define SDLK_SCANCODE_MASK (1<<30)
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#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
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#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
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/**
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* A subset of possible virtual key values.
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*/
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#define SDLK_UNKNOWN 0
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#define SDLK_UNKNOWN 0
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#define SDLK_RETURN '\r'
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#define SDLK_RETURN '\r'
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#define SDLK_ESCAPE '\x1B'
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#define SDLK_ESCAPE '\x1B'
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@ -131,7 +131,6 @@ typedef struct SDL_Window SDL_Window;
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* \sa SDL_GetWindowFlags
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* \sa SDL_GetWindowFlags
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*/
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*/
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typedef Uint32 SDL_WindowFlags;
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typedef Uint32 SDL_WindowFlags;
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#define SDL_WINDOW_FULLSCREEN 0x00000001U /**< window is in fullscreen mode */
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#define SDL_WINDOW_FULLSCREEN 0x00000001U /**< window is in fullscreen mode */
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#define SDL_WINDOW_OPENGL 0x00000002U /**< window usable with OpenGL context */
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#define SDL_WINDOW_OPENGL 0x00000002U /**< window usable with OpenGL context */
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#define SDL_WINDOW_OCCLUDED 0x00000004U /**< window is occluded */
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#define SDL_WINDOW_OCCLUDED 0x00000004U /**< window is occluded */
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