Removed SDL_HINT_RENDER_SCALE_QUALITY

Textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead.
This commit is contained in:
Sam Lantinga 2024-02-11 19:07:07 -08:00
parent 20051f805f
commit 2f7c24e4be
6 changed files with 5 additions and 33 deletions

View file

@ -16,7 +16,6 @@ static const char *HintsEnum[] = {
SDL_HINT_ORIENTATIONS,
SDL_HINT_RENDER_DIRECT3D_THREADSAFE,
SDL_HINT_RENDER_DRIVER,
SDL_HINT_RENDER_SCALE_QUALITY,
SDL_HINT_RENDER_VSYNC,
SDL_HINT_TIMER_RESOLUTION,
SDL_HINT_VIDEO_ALLOW_SCREENSAVER,
@ -36,7 +35,6 @@ static const char *HintsVerbose[] = {
"SDL_ORIENTATIONS",
"SDL_RENDER_DIRECT3D_THREADSAFE",
"SDL_RENDER_DRIVER",
"SDL_RENDER_SCALE_QUALITY",
"SDL_RENDER_VSYNC",
"SDL_TIMER_RESOLUTION",
"SDL_VIDEO_ALLOW_SCREENSAVER",