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Removed SDL_HINT_RENDER_SCALE_QUALITY
Textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead.
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20051f805f
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2f7c24e4be
6 changed files with 5 additions and 33 deletions
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@ -16,7 +16,6 @@ static const char *HintsEnum[] = {
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SDL_HINT_ORIENTATIONS,
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SDL_HINT_RENDER_DIRECT3D_THREADSAFE,
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SDL_HINT_RENDER_DRIVER,
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SDL_HINT_RENDER_SCALE_QUALITY,
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SDL_HINT_RENDER_VSYNC,
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SDL_HINT_TIMER_RESOLUTION,
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SDL_HINT_VIDEO_ALLOW_SCREENSAVER,
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@ -36,7 +35,6 @@ static const char *HintsVerbose[] = {
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"SDL_ORIENTATIONS",
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"SDL_RENDER_DIRECT3D_THREADSAFE",
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"SDL_RENDER_DRIVER",
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"SDL_RENDER_SCALE_QUALITY",
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"SDL_RENDER_VSYNC",
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"SDL_TIMER_RESOLUTION",
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"SDL_VIDEO_ALLOW_SCREENSAVER",
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