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Add the SDL_GPU API
Project Lead: Evan Hemsley <evan@moonside.games> Co-designer, Metal Port, Console Ports: Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com> Production, QA, Debug: Co-authored-by: Ethan Lee <flibitijibibo@gmail.com> SDL_Render Driver, Bugfixes: Co-authored-by: Andrei Alexeyev <akari@taisei-project.org> Additional D3D12 Programming, Bugfixes: Co-authored-by: Bart van der Werf <bluelive@gmail.com> Bugfixes and Feedback: Co-authored-by: Zakary Strange <zakarystrange@gmail.com> Co-authored-by: meyraud705 <meyraud705@gmail.com> Co-authored-by: Joshua T. Fisher <playmer@gmail.com> Co-authored-by: Topi Ritala <ritalat@fastmail.com> Co-authored-by: David Gow <david@ingeniumdigital.com> Original API Proposal: Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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#define SDL_wcsnstr SDL_wcsnstr_REAL
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#define SDL_wcsstr SDL_wcsstr_REAL
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#define SDL_wcstol SDL_wcstol_REAL
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#define SDL_CreateGpuDevice SDL_CreateGpuDevice_REAL
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#define SDL_CreateGpuDeviceWithProperties SDL_CreateGpuDeviceWithProperties_REAL
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#define SDL_DestroyGpuDevice SDL_DestroyGpuDevice_REAL
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#define SDL_GetGpuDriver SDL_GetGpuDriver_REAL
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#define SDL_CreateGpuComputePipeline SDL_CreateGpuComputePipeline_REAL
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#define SDL_CreateGpuGraphicsPipeline SDL_CreateGpuGraphicsPipeline_REAL
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#define SDL_CreateGpuSampler SDL_CreateGpuSampler_REAL
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#define SDL_CreateGpuShader SDL_CreateGpuShader_REAL
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#define SDL_CreateGpuTexture SDL_CreateGpuTexture_REAL
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#define SDL_CreateGpuBuffer SDL_CreateGpuBuffer_REAL
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#define SDL_CreateGpuTransferBuffer SDL_CreateGpuTransferBuffer_REAL
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#define SDL_SetGpuBufferName SDL_SetGpuBufferName_REAL
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#define SDL_SetGpuTextureName SDL_SetGpuTextureName_REAL
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#define SDL_InsertGpuDebugLabel SDL_InsertGpuDebugLabel_REAL
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#define SDL_PushGpuDebugGroup SDL_PushGpuDebugGroup_REAL
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#define SDL_PopGpuDebugGroup SDL_PopGpuDebugGroup_REAL
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#define SDL_ReleaseGpuTexture SDL_ReleaseGpuTexture_REAL
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#define SDL_ReleaseGpuSampler SDL_ReleaseGpuSampler_REAL
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#define SDL_ReleaseGpuBuffer SDL_ReleaseGpuBuffer_REAL
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#define SDL_ReleaseGpuTransferBuffer SDL_ReleaseGpuTransferBuffer_REAL
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#define SDL_ReleaseGpuComputePipeline SDL_ReleaseGpuComputePipeline_REAL
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#define SDL_ReleaseGpuShader SDL_ReleaseGpuShader_REAL
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#define SDL_ReleaseGpuGraphicsPipeline SDL_ReleaseGpuGraphicsPipeline_REAL
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#define SDL_BeginGpuRenderPass SDL_BeginGpuRenderPass_REAL
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#define SDL_BindGpuGraphicsPipeline SDL_BindGpuGraphicsPipeline_REAL
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#define SDL_SetGpuViewport SDL_SetGpuViewport_REAL
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#define SDL_SetGpuScissor SDL_SetGpuScissor_REAL
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#define SDL_BindGpuVertexBuffers SDL_BindGpuVertexBuffers_REAL
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#define SDL_BindGpuIndexBuffer SDL_BindGpuIndexBuffer_REAL
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#define SDL_BindGpuVertexSamplers SDL_BindGpuVertexSamplers_REAL
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#define SDL_BindGpuVertexStorageTextures SDL_BindGpuVertexStorageTextures_REAL
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#define SDL_BindGpuVertexStorageBuffers SDL_BindGpuVertexStorageBuffers_REAL
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#define SDL_BindGpuFragmentSamplers SDL_BindGpuFragmentSamplers_REAL
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#define SDL_BindGpuFragmentStorageTextures SDL_BindGpuFragmentStorageTextures_REAL
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#define SDL_BindGpuFragmentStorageBuffers SDL_BindGpuFragmentStorageBuffers_REAL
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#define SDL_PushGpuVertexUniformData SDL_PushGpuVertexUniformData_REAL
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#define SDL_PushGpuFragmentUniformData SDL_PushGpuFragmentUniformData_REAL
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#define SDL_DrawGpuIndexedPrimitives SDL_DrawGpuIndexedPrimitives_REAL
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#define SDL_DrawGpuPrimitives SDL_DrawGpuPrimitives_REAL
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#define SDL_DrawGpuPrimitivesIndirect SDL_DrawGpuPrimitivesIndirect_REAL
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#define SDL_DrawGpuIndexedPrimitivesIndirect SDL_DrawGpuIndexedPrimitivesIndirect_REAL
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#define SDL_EndGpuRenderPass SDL_EndGpuRenderPass_REAL
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#define SDL_BeginGpuComputePass SDL_BeginGpuComputePass_REAL
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#define SDL_BindGpuComputePipeline SDL_BindGpuComputePipeline_REAL
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#define SDL_BindGpuComputeStorageTextures SDL_BindGpuComputeStorageTextures_REAL
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#define SDL_BindGpuComputeStorageBuffers SDL_BindGpuComputeStorageBuffers_REAL
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#define SDL_PushGpuComputeUniformData SDL_PushGpuComputeUniformData_REAL
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#define SDL_DispatchGpuCompute SDL_DispatchGpuCompute_REAL
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#define SDL_DispatchGpuComputeIndirect SDL_DispatchGpuComputeIndirect_REAL
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#define SDL_EndGpuComputePass SDL_EndGpuComputePass_REAL
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#define SDL_MapGpuTransferBuffer SDL_MapGpuTransferBuffer_REAL
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#define SDL_UnmapGpuTransferBuffer SDL_UnmapGpuTransferBuffer_REAL
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#define SDL_BeginGpuCopyPass SDL_BeginGpuCopyPass_REAL
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#define SDL_UploadToGpuTexture SDL_UploadToGpuTexture_REAL
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#define SDL_UploadToGpuBuffer SDL_UploadToGpuBuffer_REAL
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#define SDL_CopyGpuTextureToTexture SDL_CopyGpuTextureToTexture_REAL
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#define SDL_CopyGpuBufferToBuffer SDL_CopyGpuBufferToBuffer_REAL
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#define SDL_GenerateGpuMipmaps SDL_GenerateGpuMipmaps_REAL
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#define SDL_DownloadFromGpuTexture SDL_DownloadFromGpuTexture_REAL
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#define SDL_DownloadFromGpuBuffer SDL_DownloadFromGpuBuffer_REAL
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#define SDL_EndGpuCopyPass SDL_EndGpuCopyPass_REAL
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#define SDL_BlitGpu SDL_BlitGpu_REAL
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#define SDL_SupportsGpuSwapchainComposition SDL_SupportsGpuSwapchainComposition_REAL
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#define SDL_SupportsGpuPresentMode SDL_SupportsGpuPresentMode_REAL
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#define SDL_ClaimGpuWindow SDL_ClaimGpuWindow_REAL
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#define SDL_UnclaimGpuWindow SDL_UnclaimGpuWindow_REAL
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#define SDL_SetGpuSwapchainParameters SDL_SetGpuSwapchainParameters_REAL
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#define SDL_GetGpuSwapchainTextureFormat SDL_GetGpuSwapchainTextureFormat_REAL
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#define SDL_AcquireGpuCommandBuffer SDL_AcquireGpuCommandBuffer_REAL
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#define SDL_AcquireGpuSwapchainTexture SDL_AcquireGpuSwapchainTexture_REAL
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#define SDL_SubmitGpu SDL_SubmitGpu_REAL
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#define SDL_SubmitGpuAndAcquireFence SDL_SubmitGpuAndAcquireFence_REAL
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#define SDL_WaitGpu SDL_WaitGpu_REAL
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#define SDL_WaitGpuForFences SDL_WaitGpuForFences_REAL
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#define SDL_QueryGpuFence SDL_QueryGpuFence_REAL
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#define SDL_ReleaseGpuFence SDL_ReleaseGpuFence_REAL
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#define SDL_GpuTextureFormatTexelBlockSize SDL_GpuTextureFormatTexelBlockSize_REAL
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#define SDL_SupportsGpuTextureFormat SDL_SupportsGpuTextureFormat_REAL
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#define SDL_SupportsGpuSampleCount SDL_SupportsGpuSampleCount_REAL
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#define SDL_GDKSuspendGpu SDL_GDKSuspendGpu_REAL
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#define SDL_GDKResumeGpu SDL_GDKResumeGpu_REAL
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