From 2e70944c448c327e25501a9034aa5db461f596d0 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Thu, 21 Nov 2024 19:57:14 -0500 Subject: [PATCH] gpu: Added an initial FAQ to the category documentation. Fixes #11478. --- include/SDL3/SDL_gpu.h | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index df3e3281d..9384b548d 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -148,6 +148,17 @@ * Examples demonstrating proper usage of this API can be found * [here](https://github.com/TheSpydog/SDL_gpu_examples) * . + * + * ## FAQ + * + * - Q: When are you adding more advanced features, like ray tracing or mesh + * shaders? + * + * A: We don't have immediate plans to add more bleeding-edge features, but + * we certainly might in the future, when these features prove worthwhile, + * and reasonable to implement across several platforms and underlying APIs. + * So while these things are not in the "never" category, they are definitely + * not "near future" items either. */ #ifndef SDL_gpu_h_