Added SDL_ReserveSpaceInDataQueue() to make space without copying data.
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2 changed files with 103 additions and 34 deletions
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@ -33,6 +33,21 @@ int SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *data, const size_t le
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size_t SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *buf, const size_t len);
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size_t SDL_CountDataQueue(SDL_DataQueue *queue);
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/* this sets a section of the data queue aside (possibly allocating memory for it)
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as if it's been written to, but returns a pointer to that space. You may write
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to this space until a read would consume it. Writes (and other calls to this
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function) will safely append their data after this reserved space and can
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be in flight at the same time. There is no thread safety.
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If there isn't an existing block of memory that can contain the reserved
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space, one will be allocated for it. You can not (currently) allocate
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a space larger than the packetlen requested in SDL_NewDataQueue.
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Returned buffer is uninitialized.
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This lets you avoid an extra copy in some cases, but it's safer to use
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SDL_WriteToDataQueue() unless you know what you're doing.
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Returns pointer to buffer of at least (len) bytes, NULL on error.
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*/
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void *SDL_ReserveSpaceInDataQueue(SDL_DataQueue *queue, const size_t len);
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#endif /* SDL_dataqueue_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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