Simplified SDL_Surface

SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
This commit is contained in:
Sam Lantinga 2024-07-08 14:59:18 -07:00
parent 40ed098ce8
commit 2ba76dbe80
123 changed files with 1865 additions and 1838 deletions

View file

@ -103,15 +103,15 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
} else {
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (temp->format->palette) {
const Uint8 bpp = temp->format->bits_per_pixel;
if (SDL_GetSurfacePalette(temp)) {
const Uint8 bpp = SDL_BITSPERPIXEL(temp->format);
const Uint8 mask = (1 << bpp) - 1;
if (SDL_PIXELORDER(temp->format->format) == SDL_BITMAPORDER_4321)
if (SDL_PIXELORDER(temp->format) == SDL_BITMAPORDER_4321)
SDL_SetSurfaceColorKey(temp, SDL_TRUE, (*(Uint8 *)temp->pixels) & mask);
else
SDL_SetSurfaceColorKey(temp, SDL_TRUE, ((*(Uint8 *)temp->pixels) >> (8 - bpp)) & mask);
} else {
switch (temp->format->bits_per_pixel) {
switch (SDL_BITSPERPIXEL(temp->format)) {
case 15:
SDL_SetSurfaceColorKey(temp, SDL_TRUE,
(*(Uint16 *)temp->pixels) & 0x00007FFF);