Simplified SDL_Surface

SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
This commit is contained in:
Sam Lantinga 2024-07-08 14:59:18 -07:00
parent 40ed098ce8
commit 2ba76dbe80
123 changed files with 1865 additions and 1838 deletions

View file

@ -499,7 +499,7 @@ int main(int argc, char **argv)
}
/* Convert to YUV SDL_Surface */
MooseYUVSurfaces[i] = SDL_ConvertSurfaceFormat(mooseRGBSurface, yuv_format);
MooseYUVSurfaces[i] = SDL_ConvertSurface(mooseRGBSurface, yuv_format);
if (MooseYUVSurfaces[i] == NULL) {
quit(7);
}