Simplified SDL_Surface

SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
This commit is contained in:
Sam Lantinga 2024-07-08 14:59:18 -07:00
parent 40ed098ce8
commit 2ba76dbe80
123 changed files with 1865 additions and 1838 deletions

View file

@ -274,12 +274,11 @@ int SDL_AppIterate(void *appstate)
SDL_DestroyTexture(texture);
}
SDL_Colorspace colorspace = SDL_COLORSPACE_UNKNOWN;
SDL_GetSurfaceColorspace(frame_current, &colorspace);
SDL_Colorspace colorspace = SDL_GetSurfaceColorspace(frame_current);
/* Create texture with appropriate format */
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, frame_current->format->format);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, frame_current->format);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, colorspace);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STREAMING);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, frame_current->w);