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Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure. The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect(). SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types. SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value. SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
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123 changed files with 1865 additions and 1838 deletions
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@ -65,7 +65,7 @@ struct SDL_Texture
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SDL_Colorspace colorspace; /**< The colorspace of the texture */
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float SDR_white_point; /**< The SDR white point for this content */
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float HDR_headroom; /**< The HDR headroom needed by this content */
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SDL_PixelFormatEnum format; /**< The pixel format of the texture */
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SDL_PixelFormat format; /**< The pixel format of the texture */
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int access; /**< SDL_TextureAccess */
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int w; /**< The width of the texture */
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int h; /**< The height of the texture */
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@ -217,7 +217,7 @@ struct SDL_Renderer
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/* The current renderer info */
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const char *name;
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SDL_PixelFormatEnum *texture_formats;
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SDL_PixelFormat *texture_formats;
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int num_texture_formats;
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SDL_bool software;
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@ -320,7 +320,7 @@ extern SDL_RenderDriver VITA_GXM_RenderDriver;
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extern void SDL_QuitRender(void);
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/* Add a supported texture format to a renderer */
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extern int SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormatEnum format);
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extern int SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormat format);
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/* Setup colorspace conversion */
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extern void SDL_SetupRendererColorspace(SDL_Renderer *renderer, SDL_PropertiesID props);
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