mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-15 17:28:28 +00:00
Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure. The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect(). SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types. SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value. SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
This commit is contained in:
parent
40ed098ce8
commit
2ba76dbe80
123 changed files with 1865 additions and 1838 deletions
|
@ -350,8 +350,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetRendererName(SDL_Renderer *render
|
|||
* - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting
|
||||
* - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width
|
||||
* and height
|
||||
* - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormatEnum
|
||||
* *) array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN,
|
||||
* - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormat *) array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN,
|
||||
* representing the available texture formats for this renderer.
|
||||
* - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace value
|
||||
* describing the colorspace for output to the display, defaults to
|
||||
|
@ -485,7 +484,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *ren
|
|||
* Create a texture for a rendering context.
|
||||
*
|
||||
* \param renderer the rendering context.
|
||||
* \param format one of the enumerated values in SDL_PixelFormatEnum.
|
||||
* \param format one of the enumerated values in SDL_PixelFormat.
|
||||
* \param access one of the enumerated values in SDL_TextureAccess.
|
||||
* \param w the width of the texture in pixels.
|
||||
* \param h the height of the texture in pixels.
|
||||
|
@ -501,7 +500,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *ren
|
|||
* \sa SDL_GetTextureSize
|
||||
* \sa SDL_UpdateTexture
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormatEnum format, int access, int w, int h);
|
||||
extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, int access, int w, int h);
|
||||
|
||||
/**
|
||||
* Create a texture from an existing surface.
|
||||
|
@ -540,7 +539,7 @@ extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Render
|
|||
* SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_JPEG for
|
||||
* YUV textures.
|
||||
* - `SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values in
|
||||
* SDL_PixelFormatEnum, defaults to the best RGBA format for the renderer
|
||||
* SDL_PixelFormat, defaults to the best RGBA format for the renderer
|
||||
* - `SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values in
|
||||
* SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC
|
||||
* - `SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER`: the width of the texture in
|
||||
|
@ -672,7 +671,7 @@ extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Ren
|
|||
* - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_ColorSpace value describing
|
||||
* the texture colorspace.
|
||||
* - `SDL_PROP_TEXTURE_FORMAT_NUMBER`: one of the enumerated values in
|
||||
* SDL_PixelFormatEnum.
|
||||
* SDL_PixelFormat.
|
||||
* - `SDL_PROP_TEXTURE_ACCESS_NUMBER`: one of the enumerated values in
|
||||
* SDL_TextureAccess.
|
||||
* - `SDL_PROP_TEXTURE_WIDTH_NUMBER`: the width of the texture in pixels.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue