include: SDL_ConvertAudioSamples docs now warn about converting in chunks.
Fixes #7154.
This commit is contained in:
parent
7b6dabd81f
commit
2b6cb7bfb2
1 changed files with 11 additions and 2 deletions
|
@ -1221,11 +1221,20 @@ extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
|
extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
|
||||||
|
|
||||||
/* !!! FIXME: maybe remove this before SDL3's API is locked down. */
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Convert some audio data of one format to another format.
|
* Convert some audio data of one format to another format.
|
||||||
*
|
*
|
||||||
|
* Please note that this function is for convenience, but should not
|
||||||
|
* be used to resample audio in blocks, as it will introduce audio
|
||||||
|
* artifacts on the boundaries. You should only use this function if
|
||||||
|
* you are converting audio data in its entirety in one call. If you
|
||||||
|
* want to convert audio in smaller chunks, use an SDL_AudioStream,
|
||||||
|
* which is designed for this situation.
|
||||||
|
*
|
||||||
|
* Internally, this function creates and destroys an SDL_AudioStream
|
||||||
|
* on each use, so it's also less efficient than using one directly,
|
||||||
|
* if you need to convert multiple times.
|
||||||
|
*
|
||||||
* \param src_format The format of the source audio
|
* \param src_format The format of the source audio
|
||||||
* \param src_channels The number of channels of the source audio
|
* \param src_channels The number of channels of the source audio
|
||||||
* \param src_rate The sampling rate of the source audio
|
* \param src_rate The sampling rate of the source audio
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue