Added support for custom shaders with the GPU renderer

Added an example of MSDF font rendering with the SDL 2D renderer
This commit is contained in:
Sam Lantinga 2025-03-13 16:41:58 -07:00
parent eb56c8af85
commit 2aee105b43
19 changed files with 1460 additions and 34 deletions

View file

@ -1263,3 +1263,7 @@
#define SDL_RenderTexture9GridTiled SDL_RenderTexture9GridTiled_REAL
#define SDL_SetDefaultTextureScaleMode SDL_SetDefaultTextureScaleMode_REAL
#define SDL_GetDefaultTextureScaleMode SDL_GetDefaultTextureScaleMode_REAL
#define SDL_CreateGPURenderState SDL_CreateGPURenderState_REAL
#define SDL_SetGPURenderStateFragmentUniformData SDL_SetGPURenderStateFragmentUniformData_REAL
#define SDL_SetRenderGPUState SDL_SetRenderGPUState_REAL
#define SDL_DestroyGPURenderState SDL_DestroyGPURenderState_REAL