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The default draw blendmode is SDL_BLENDMODE_NONE
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4 changed files with 4 additions and 4 deletions
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@ -1688,7 +1688,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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/* This ended up causing video discrepancies between OpenGL and Direct3D */
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/* data->glEnable(GL_LINE_SMOOTH); */
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data->drawstate.blend = SDL_BLENDMODE_INVALID;
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data->drawstate.blend = SDL_BLENDMODE_NONE;
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data->drawstate.shader = SHADER_INVALID;
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data->drawstate.color = 0xFFFFFFFF;
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data->drawstate.clear_color = 0xFFFFFFFF;
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