The default draw blendmode is SDL_BLENDMODE_NONE

This commit is contained in:
Sam Lantinga 2018-11-17 00:58:45 -08:00
parent 1f6bd95110
commit 29e15ce62d
4 changed files with 4 additions and 4 deletions

View file

@ -1688,7 +1688,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
/* This ended up causing video discrepancies between OpenGL and Direct3D */
/* data->glEnable(GL_LINE_SMOOTH); */
data->drawstate.blend = SDL_BLENDMODE_INVALID;
data->drawstate.blend = SDL_BLENDMODE_NONE;
data->drawstate.shader = SHADER_INVALID;
data->drawstate.color = 0xFFFFFFFF;
data->drawstate.clear_color = 0xFFFFFFFF;