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Sync SDL wiki -> header
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8b18b09027
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45 changed files with 730 additions and 730 deletions
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@ -59,7 +59,7 @@ typedef struct SDL_Keysym
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*
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* \returns the window with keyboard focus.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
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@ -87,7 +87,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
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* \param numkeys if non-NULL, receives the length of the returned array
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* \returns a pointer to an array of key states.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_PumpEvents
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* \sa SDL_ResetKeyboard
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@ -99,7 +99,7 @@ extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
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*
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* This function will generate key up events for all pressed keys.
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*
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* \since This function is available since SDL 2.24.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetKeyboardState
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*/
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@ -111,7 +111,7 @@ extern DECLSPEC void SDLCALL SDL_ResetKeyboard(void);
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* \returns an OR'd combination of the modifier keys for the keyboard. See
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* SDL_Keymod for details.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetKeyboardState
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* \sa SDL_SetModState
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@ -131,7 +131,7 @@ extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
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*
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* \param modstate the desired SDL_Keymod for the keyboard
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetModState
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*/
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@ -146,7 +146,7 @@ extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
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* \param scancode the desired SDL_Scancode to query
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* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetKeyName
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* \sa SDL_GetScancodeFromKey
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@ -162,7 +162,7 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode
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* \param key the desired SDL_Keycode to query
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* \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetKeyFromScancode
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* \sa SDL_GetScancodeName
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@ -187,7 +187,7 @@ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
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* \returns a pointer to the name for the scancode. If the scancode doesn't
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* have a name this function returns an empty string ("").
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetScancodeFromKey
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* \sa SDL_GetScancodeFromName
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@ -201,7 +201,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
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* \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't
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* recognized; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetKeyFromName
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* \sa SDL_GetScancodeFromKey
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@ -220,7 +220,7 @@ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
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* must copy it. If the key doesn't have a name, this function
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* returns an empty string ("").
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetKeyFromName
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* \sa SDL_GetKeyFromScancode
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@ -235,7 +235,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
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* \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetKeyFromScancode
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* \sa SDL_GetKeyName
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@ -253,7 +253,7 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
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*
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* On some platforms using this function activates the screen keyboard.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SetTextInputRect
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* \sa SDL_StopTextInput
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@ -265,7 +265,7 @@ extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
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*
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* \returns SDL_TRUE if text input events are enabled else SDL_FALSE.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_StartTextInput
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*/
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@ -274,7 +274,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
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/**
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* Stop receiving any text input events.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_StartTextInput
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*/
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@ -283,7 +283,7 @@ extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
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/**
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* Dismiss the composition window/IME without disabling the subsystem.
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*
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* \since This function is available since SDL 2.0.22.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_StartTextInput
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* \sa SDL_StopTextInput
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@ -293,7 +293,7 @@ extern DECLSPEC void SDLCALL SDL_ClearComposition(void);
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/**
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* Returns if an IME Composite or Candidate window is currently shown.
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*
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* \since This function is available since SDL 2.0.22.
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
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@ -311,7 +311,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
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* \param rect the SDL_Rect structure representing the rectangle to receive
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* text (ignored if NULL)
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_StartTextInput
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*/
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@ -323,7 +323,7 @@ extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
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* \returns SDL_TRUE if the platform has some screen keyboard support or
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* SDL_FALSE if not.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_StartTextInput
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* \sa SDL_IsScreenKeyboardShown
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@ -336,7 +336,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
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* \param window the window for which screen keyboard should be queried
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* \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HasScreenKeyboardSupport
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*/
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