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Sync SDL wiki -> header
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45 changed files with 730 additions and 730 deletions
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@ -827,7 +827,7 @@ typedef union SDL_HapticEffect
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* \returns the number of haptic devices detected on the system or a negative
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* error code on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticName
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*/
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@ -843,7 +843,7 @@ extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
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* \returns the name of the device or NULL on failure; call SDL_GetError() for
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* more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_NumHaptics
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*/
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@ -863,7 +863,7 @@ extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
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* \returns the device identifier or NULL on failure; call SDL_GetError() for
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* more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticClose
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* \sa SDL_HapticIndex
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@ -883,7 +883,7 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
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* \returns 1 if it has been opened, 0 if it hasn't or on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticIndex
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* \sa SDL_HapticOpen
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@ -897,7 +897,7 @@ extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
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* \returns the index of the specified haptic device or a negative error code
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* on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticOpen
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* \sa SDL_HapticOpened
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@ -909,7 +909,7 @@ extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
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*
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* \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticOpenFromMouse
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*/
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@ -921,7 +921,7 @@ extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
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* \returns the haptic device identifier or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticOpen
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* \sa SDL_MouseIsHaptic
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@ -936,7 +936,7 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
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* negative error code on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticOpenFromJoystick
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*/
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@ -957,7 +957,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
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* \returns a valid haptic device identifier on success or NULL on failure;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticClose
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* \sa SDL_HapticOpen
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@ -971,7 +971,7 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
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*
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* \param haptic the SDL_Haptic device to close
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticOpen
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*/
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@ -988,7 +988,7 @@ extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
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* \returns the number of effects the haptic device can store or a negative
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* error code on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticNumEffectsPlaying
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* \sa SDL_HapticQuery
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@ -1005,7 +1005,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
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* or a negative error code on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticNumEffects
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* \sa SDL_HapticQuery
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@ -1019,7 +1019,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
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* \returns a list of supported haptic features in bitwise manner (OR'd), or 0
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* on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticEffectSupported
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* \sa SDL_HapticNumEffects
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@ -1037,7 +1037,7 @@ extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
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* \returns the number of axes on success or a negative error code on failure;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
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@ -1050,7 +1050,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
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* negative error code on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticNewEffect
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* \sa SDL_HapticQuery
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@ -1068,7 +1068,7 @@ extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
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* \returns the ID of the effect on success or a negative error code on
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* failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticDestroyEffect
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* \sa SDL_HapticRunEffect
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@ -1092,7 +1092,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticDestroyEffect
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* \sa SDL_HapticNewEffect
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@ -1118,7 +1118,7 @@ extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticDestroyEffect
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* \sa SDL_HapticGetEffectStatus
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@ -1138,7 +1138,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticDestroyEffect
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* \sa SDL_HapticRunEffect
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@ -1155,7 +1155,7 @@ extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
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* \param haptic the SDL_Haptic device to destroy the effect on
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* \param effect the ID of the haptic effect to destroy
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticNewEffect
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*/
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@ -1172,7 +1172,7 @@ extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
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* \returns 0 if it isn't playing, 1 if it is playing, or a negative error
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* code on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticRunEffect
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* \sa SDL_HapticStopEffect
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@ -1195,7 +1195,7 @@ extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticQuery
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*/
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@ -1214,7 +1214,7 @@ extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticQuery
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*/
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@ -1234,7 +1234,7 @@ extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticUnpause
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*/
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@ -1249,7 +1249,7 @@ extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticPause
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*/
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@ -1262,7 +1262,7 @@ extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
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@ -1274,7 +1274,7 @@ extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
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* negative error code on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticRumbleInit
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* \sa SDL_HapticRumblePlay
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@ -1289,7 +1289,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticOpen
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* \sa SDL_HapticRumblePlay
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@ -1307,7 +1307,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticRumbleInit
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* \sa SDL_HapticRumbleStop
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@ -1322,7 +1322,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float stre
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HapticRumbleInit
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* \sa SDL_HapticRumblePlay
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