Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions.

Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose.
This commit is contained in:
Alex Szpakowski 2014-10-28 01:34:40 -03:00
parent d89620a809
commit 28fe9f0cfc
3 changed files with 53 additions and 46 deletions

View file

@ -387,6 +387,9 @@ main(int argc, char *argv[])
SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0);
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
/* create main window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_OPENGL |