From 2819988f8bcd714c688cb8c601f8ff53410e80c8 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sat, 3 Feb 2024 04:40:24 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_render.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index fcd321fabf..b1aba7adce 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -244,7 +244,9 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co * value describing the colorspace for output to the display, defaults to * SDL_COLORSPACE_SRGB. The direct3d11 and direct3d12 renderers support * SDL_COLORSPACE_SCRGB, which is a linear color space and supports HDR - * output. If you select SDL_COLORSPACE_SCRGB, drawing still uses the sRGB colorspace, but values can go beyond 1.0 and float (linear) format textures can be used for HDR content. + * output. If you select SDL_COLORSPACE_SCRGB, drawing still uses the sRGB + * colorspace, but values can go beyond 1.0 and float (linear) format + * textures can be used for HDR content. * - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`: true if you want * present synchronized with the refresh rate *