Implemented SDL_GetHintBoolean() to make it easier to check boolean hints

This commit is contained in:
Sam Lantinga 2016-10-07 23:40:44 -07:00
parent 92d700f199
commit 27d4f09929
26 changed files with 68 additions and 136 deletions

View file

@ -1000,7 +1000,6 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
IDXGIDevice1 *dxgiDevice = NULL;
HRESULT result = S_OK;
UINT creationFlags;
const char *hint;
/* This array defines the set of DirectX hardware feature levels this app will support.
* Note the ordering should be preserved.
@ -1078,8 +1077,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
/* Make sure Direct3D's debugging feature gets used, if the app requests it. */
hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG);
if (hint && SDL_atoi(hint) > 0) {
if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D11_DEBUG, SDL_FALSE)) {
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
}