Implemented SDL_GetHintBoolean() to make it easier to check boolean hints

This commit is contained in:
Sam Lantinga 2016-10-07 23:40:44 -07:00
parent 92d700f199
commit 27d4f09929
26 changed files with 68 additions and 136 deletions

View file

@ -512,7 +512,6 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
D3D_RenderData *data;
SDL_SysWMinfo windowinfo;
HRESULT result;
const char *hint;
D3DPRESENT_PARAMETERS pparams;
IDirect3DSwapChain9 *chain;
D3DCAPS9 caps;
@ -607,8 +606,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
}
hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE);
if (hint && SDL_atoi(hint)) {
if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_FALSE)) {
device_flags |= D3DCREATE_MULTITHREADED;
}