Sync SDL3 wiki -> header

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SDL Wiki Bot 2025-01-16 18:29:57 +00:00
parent 07f7c40464
commit 274bc95dfd

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@ -1273,8 +1273,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LockTexture(SDL_Texture *texture,
* `SDL_TEXTUREACCESS_STREAMING`. * `SDL_TEXTUREACCESS_STREAMING`.
* \param rect a pointer to the rectangle to lock for access. If the rect is * \param rect a pointer to the rectangle to lock for access. If the rect is
* NULL, the entire texture will be locked. * NULL, the entire texture will be locked.
* \param surface this is filled in with an SDL surface representing the * \param surface a pointer to an SDL surface of size **rect**. Don't assume
* locked area. * any specific pixel content.
* \returns true on success or false on failure; call SDL_GetError() for more * \returns true on success or false on failure; call SDL_GetError() for more
* information. * information.
* *