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Sync SDL3 wiki -> header
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@ -1273,8 +1273,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LockTexture(SDL_Texture *texture,
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* `SDL_TEXTUREACCESS_STREAMING`.
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* `SDL_TEXTUREACCESS_STREAMING`.
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* \param rect a pointer to the rectangle to lock for access. If the rect is
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* \param rect a pointer to the rectangle to lock for access. If the rect is
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* NULL, the entire texture will be locked.
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* NULL, the entire texture will be locked.
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* \param surface this is filled in with an SDL surface representing the
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* \param surface a pointer to an SDL surface of size **rect**. Don't assume
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* locked area.
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* any specific pixel content.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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* information.
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*
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*
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