WinRT: added Win10/UWP (Universal Windows Platform) support
"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs. This set of changes updates SDL's WinRT backends to support the Win10 flavor of WinRT. It has been tested on Win10 on a desktop. In theory, it should also support Win10 on other devices (phone, Xbox One, etc.), however further patches may be necessary. This adds: - a set of MSVC 2015 project files, for use in creating UWP apps - modifications to various pieces of SDL, in order to compile via MSVC 2015 + the Win10 API set - enables SDL_Window resizing and programmatic-fullscreen toggling, when using the WinRT backend - WinRT README updates
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12 changed files with 1762 additions and 57 deletions
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@ -2367,7 +2367,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
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} else {
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SAFE_RELEASE(rendererData->vertexBuffer);
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vertexBufferDesc.ByteWidth = dataSizeInBytes;
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vertexBufferDesc.ByteWidth = (UINT) dataSizeInBytes;
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vertexBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
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vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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vertexBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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