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Add full high DPI information to SDL_DisplayMode
SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
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31 changed files with 370 additions and 345 deletions
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@ -116,10 +116,10 @@ static void WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identify
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SDL_Window *window = WINRT_GlobalSDLWindow;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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int x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left);
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int y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top);
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int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
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int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
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int x = (int)SDL_lroundf(data->coreWindow->Bounds.Left);
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int y = (int)SDL_lroundf(data->coreWindow->Bounds.Top);
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int w = (int)SDL_floorf(data->coreWindow->Bounds.Width);
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int h = (int)SDL_floorf(data->coreWindow->Bounds.Height);
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#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8)
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/* WinPhone 8.0 always keeps its native window size in portrait,
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@ -235,8 +235,8 @@ void SDL_WinRTApp::OnOrientationChanged(Object ^ sender)
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SDL_Window *window = WINRT_GlobalSDLWindow;
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if (window) {
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
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int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
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int w = (int)SDL_floorf(data->coreWindow->Bounds.Width);
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int h = (int)SDL_floorf(data->coreWindow->Bounds.Height);
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SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_EVENT_WINDOW_SIZE_CHANGED, w, h);
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}
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#endif
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