Sync SDL3 wiki -> header

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This commit is contained in:
SDL Wiki Bot 2025-04-22 14:50:56 +00:00
parent 3be0ec5631
commit 23a7a74133

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@ -2146,6 +2146,13 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsProperties(
/** /**
* Creates a GPU context. * Creates a GPU context.
* *
* The GPU driver name can be one of the following:
*
* - "vulkan": [Vulkan](CategoryGPU#vulkan)
* - "direct3d12": [D3D12](CategoryGPU#d3d12)
* - "metal": [Metal](CategoryGPU#metal)
* - NULL: let SDL pick the optimal driver
*
* \param format_flags a bitflag indicating which shader formats the app is * \param format_flags a bitflag indicating which shader formats the app is
* able to provide. * able to provide.
* \param debug_mode enable debug mode properties and validations. * \param debug_mode enable debug mode properties and validations.
@ -2156,6 +2163,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsProperties(
* *
* \since This function is available since SDL 3.2.0. * \since This function is available since SDL 3.2.0.
* *
* \sa SDL_CreateGPUDeviceWithProperties
* \sa SDL_GetGPUShaderFormats * \sa SDL_GetGPUShaderFormats
* \sa SDL_GetGPUDeviceDriver * \sa SDL_GetGPUDeviceDriver
* \sa SDL_DestroyGPUDevice * \sa SDL_DestroyGPUDevice