Android: concurrency issues, make sure Activity is in running State when calling

functions like SDL_CreateWindow, SDL_CreateRenderer, Android_GLES_CreateContext

Bugs 4694, 4681, 4142
This commit is contained in:
Sylvain Becker 2019-06-28 16:38:42 +02:00
parent cfed0b7738
commit 22a2decf64
5 changed files with 45 additions and 2 deletions

View file

@ -29,6 +29,9 @@
#include "SDL_sysrender.h"
#include "software/SDL_render_sw_c.h"
#if defined(__ANDROID__)
# include "../core/android/SDL_android.h"
#endif
#define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData"
@ -837,6 +840,10 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
SDL_bool batching = SDL_TRUE;
const char *hint;
#if defined(__ANDROID__)
Android_ActivityMutex_Lock_Running();
#endif
if (!window) {
SDL_SetError("Invalid window");
goto error;
@ -951,9 +958,16 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
"Created renderer: %s", renderer->info.name);
#if defined(__ANDROID__)
Android_ActivityMutex_Unlock();
#endif
return renderer;
error:
#if defined(__ANDROID__)
Android_ActivityMutex_Unlock();
#endif
return NULL;
#else