diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym index 47ddb603d4..36e19c606f 100644 --- a/src/dynapi/SDL_dynapi.sym +++ b/src/dynapi/SDL_dynapi.sym @@ -974,7 +974,6 @@ SDL3_0.0.0 { SDL_WaitEventTimeout; SDL_WaitForGPUFences; SDL_WaitForGPUIdle; - SDL_WaitForGPUSwapchain; SDL_WaitProcess; SDL_WaitSemaphore; SDL_WaitSemaphoreTimeout; @@ -1206,6 +1205,7 @@ SDL3_0.0.0 { SDL_RunOnMainThread; SDL_SetGPUAllowedFramesInFlight; SDL_RenderTextureAffine; + SDL_WaitForGPUSwapchain; SDL_WaitAndAcquireGPUSwapchainTexture; SDL_RenderDebugTextFormat; SDL_CreateTray; diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index 04828a5654..e1d7a13d70 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -999,7 +999,6 @@ #define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL #define SDL_WaitForGPUFences SDL_WaitForGPUFences_REAL #define SDL_WaitForGPUIdle SDL_WaitForGPUIdle_REAL -#define SDL_WaitForGPUSwapchain SDL_WaitForGPUSwapchain_REAL #define SDL_WaitProcess SDL_WaitProcess_REAL #define SDL_WaitSemaphore SDL_WaitSemaphore_REAL #define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL @@ -1231,6 +1230,7 @@ #define SDL_RunOnMainThread SDL_RunOnMainThread_REAL #define SDL_SetGPUAllowedFramesInFlight SDL_SetGPUAllowedFramesInFlight_REAL #define SDL_RenderTextureAffine SDL_RenderTextureAffine_REAL +#define SDL_WaitForGPUSwapchain SDL_WaitForGPUSwapchain_REAL #define SDL_WaitAndAcquireGPUSwapchainTexture SDL_WaitAndAcquireGPUSwapchainTexture_REAL #define SDL_RenderDebugTextFormat SDL_RenderDebugTextFormat_REAL #define SDL_CreateTray SDL_CreateTray_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index 98e23b98f5..648621d0b3 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -1009,7 +1009,6 @@ SDL_DYNAPI_PROC(bool,SDL_WaitEvent,(SDL_Event *a),(a),return) SDL_DYNAPI_PROC(bool,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return) SDL_DYNAPI_PROC(bool,SDL_WaitForGPUFences,(SDL_GPUDevice *a, bool b, SDL_GPUFence *const *c, Uint32 d),(a,b,c,d),return) SDL_DYNAPI_PROC(bool,SDL_WaitForGPUIdle,(SDL_GPUDevice *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_WaitForGPUSwapchain,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return) SDL_DYNAPI_PROC(bool,SDL_WaitProcess,(SDL_Process *a, bool b, int *c),(a,b,c),return) SDL_DYNAPI_PROC(void,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),) SDL_DYNAPI_PROC(bool,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return) @@ -1237,6 +1236,7 @@ SDL_DYNAPI_PROC(bool,SDL_IsMainThread,(void),(),return) SDL_DYNAPI_PROC(bool,SDL_RunOnMainThread,(SDL_MainThreadCallback a,void *b,bool c),(a,b,c),return) SDL_DYNAPI_PROC(bool,SDL_SetGPUAllowedFramesInFlight,(SDL_GPUDevice *a,Uint32 b),(a,b),return) SDL_DYNAPI_PROC(bool,SDL_RenderTextureAffine,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,const SDL_FPoint *d,const SDL_FPoint *e,const SDL_FPoint *f),(a,b,c,d,e,f),return) +SDL_DYNAPI_PROC(bool,SDL_WaitForGPUSwapchain,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return) SDL_DYNAPI_PROC(bool,SDL_WaitAndAcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a,SDL_Window *b,SDL_GPUTexture **c,Uint32 *d,Uint32 *e),(a,b,c,d,e),return) #ifndef SDL_DYNAPI_PROC_NO_VARARGS SDL_DYNAPI_PROC(bool,SDL_RenderDebugTextFormat,(SDL_Renderer *a,float b,float c,SDL_PRINTF_FORMAT_STRING const char *d,...),(a,b,c,d),return)