Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer

This commit is contained in:
Sam Lantinga 2021-01-01 11:12:30 -08:00
parent 5f0b2a7f54
commit 223af86c62
4 changed files with 42 additions and 1 deletions

View file

@ -854,3 +854,6 @@ SDL_DYNAPI_PROC(float,SDL_roundf,(float a),(a),return)
SDL_DYNAPI_PROC(long,SDL_lround,(double a),(a),return)
SDL_DYNAPI_PROC(long,SDL_lroundf,(float a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
#ifdef __WIN32__
SDL_DYNAPI_PROC(ID3D11Device*,SDL_RenderGetD3D11Device,(SDL_Renderer *a),(a),return)
#endif