examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value

This commit is contained in:
Michael Palomas 2024-10-23 13:44:28 +02:00 committed by Sam Lantinga
parent 63ef5a2369
commit 21c91d5535
19 changed files with 38 additions and 38 deletions

View file

@ -97,9 +97,9 @@ SDL_AppResult SDL_AppIterate(void *appstate)
last_time = now;
/* as you can see from this, rendering draws over whatever was drawn before it. */
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); /* black, full alpha */
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); /* black, full alpha */
SDL_RenderClear(renderer); /* start with a blank canvas. */
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); /* white, full alpha */
SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE); /* white, full alpha */
SDL_RenderPoints(renderer, points, SDL_arraysize(points)); /* draw all the points! */
/* You can also draw single points with SDL_RenderPoint(), but it's