examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value
This commit is contained in:
parent
63ef5a2369
commit
21c91d5535
19 changed files with 38 additions and 38 deletions
|
@ -49,7 +49,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
|
|||
const float red = (float) (0.5 + 0.5 * SDL_sin(now));
|
||||
const float green = (float) (0.5 + 0.5 * SDL_sin(now + SDL_PI_D * 2 / 3));
|
||||
const float blue = (float) (0.5 + 0.5 * SDL_sin(now + SDL_PI_D * 4 / 3));
|
||||
SDL_SetRenderDrawColorFloat(renderer, red, green, blue, 1.0f); /* new color, full alpha. */
|
||||
SDL_SetRenderDrawColorFloat(renderer, red, green, blue, SDL_ALPHA_OPAQUE_FLOAT); /* new color, full alpha. */
|
||||
|
||||
/* clear the window to the draw color. */
|
||||
SDL_RenderClear(renderer);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue