Made return value descriptions more consistent across the API
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24 changed files with 194 additions and 175 deletions
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@ -327,8 +327,7 @@ extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GetRenderWindow(SDL_Renderer *render
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* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
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*
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* \param renderer the rendering context.
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* \returns the name of the selected renderer, or NULL if the renderer is
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* invalid.
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* \returns the name of the selected renderer, or NULL on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -1705,7 +1704,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer *renderer);
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* \param renderer the renderer which should draw a point.
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* \param x the x coordinate of the point.
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* \param y the y coordinate of the point.
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* \returns 0 on success, or -1 on error.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -1736,7 +1736,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderPoints(SDL_Renderer *renderer, const S
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* \param y1 the y coordinate of the start point.
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* \param x2 the x coordinate of the end point.
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* \param y2 the y coordinate of the end point.
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* \returns 0 on success, or -1 on error.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -1766,7 +1767,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderLines(SDL_Renderer *renderer, const SD
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* \param renderer the renderer which should draw a rectangle.
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* \param rect a pointer to the destination rectangle, or NULL to outline the
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* entire rendering target.
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* \returns 0 on success, or -1 on error.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -1797,7 +1799,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderRects(SDL_Renderer *renderer, const SD
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* \param renderer the renderer which should fill a rectangle.
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* \param rect a pointer to the destination rectangle, or NULL for the entire
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* rendering target.
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* \returns 0 on success, or -1 on error.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -1831,7 +1834,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer *renderer, cons
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* texture.
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* \param dstrect a pointer to the destination rectangle, or NULL for the
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* entire rendering target.
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* \returns 0 on success, or -1 on error.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -1881,7 +1885,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer,
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* array, if NULL all vertices will be rendered in sequential
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* order.
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* \param num_indices number of indices.
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* \returns 0 on success, or -1 if the operation is not supported.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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