Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.

This commit is contained in:
Sam Lantinga 2013-09-28 14:07:17 -07:00
parent 25f607a3c2
commit 202528a48f
2 changed files with 10 additions and 2 deletions

View file

@ -49,7 +49,9 @@ extern "C" {
*/
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. */
/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
Once you are done using the device, you should release it to avoid a resource leak.
*/
typedef struct IDirect3DDevice9 IDirect3DDevice9;
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);