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Added SDL_GetErrorMsg() to get the error message in a thread-safe way
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4 changed files with 40 additions and 4 deletions
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@ -756,3 +756,4 @@
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#define SDL_JoystickSetVirtualBall SDL_JoystickSetVirtualBall_REAL
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#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_REAL
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#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_REAL
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#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
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