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video: Convert some EGL environment variables to SDL hints.
Fixes #10479.
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7c9f6c6313
commit
1f54b228ff
2 changed files with 16 additions and 3 deletions
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@ -2635,12 +2635,25 @@ extern "C" {
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* Specify the OpenGL library to load.
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* Specify the OpenGL library to load.
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*
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*
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* This hint should be set before creating an OpenGL window or creating an
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* This hint should be set before creating an OpenGL window or creating an
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* OpenGL context.
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* OpenGL context. If this hint isn't set, SDL will choose a reasonable
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* default.
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*
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*
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* \since This hint is available since SDL 3.1.3.
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* \since This hint is available since SDL 3.1.3.
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*/
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*/
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#define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY"
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#define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY"
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/**
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* Specify the EGL library to load.
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*
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* This hint should be set before creating an OpenGL window or creating an
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* OpenGL context. This hint is only considered if SDL is using EGL to
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* manage OpenGL contexts. If this hint isn't set, SDL will choose a
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* reasonable default.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_EGL_LIBRARY "SDL_EGL_LIBRARY"
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/**
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/**
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* A variable controlling what driver to use for OpenGL ES contexts.
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* A variable controlling what driver to use for OpenGL ES contexts.
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*
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*
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@ -344,7 +344,7 @@ static bool SDL_EGL_LoadLibraryInternal(SDL_VideoDevice *_this, const char *egl_
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#if !defined(SDL_VIDEO_STATIC_ANGLE) && !defined(SDL_VIDEO_DRIVER_VITA)
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#if !defined(SDL_VIDEO_STATIC_ANGLE) && !defined(SDL_VIDEO_DRIVER_VITA)
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/* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */
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/* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */
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path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
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path = SDL_GetHint(SDL_HINT_OPENGL_LIBRARY);
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if (path) {
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if (path) {
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opengl_dll_handle = SDL_LoadObject(path);
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opengl_dll_handle = SDL_LoadObject(path);
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}
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}
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@ -404,7 +404,7 @@ static bool SDL_EGL_LoadLibraryInternal(SDL_VideoDevice *_this, const char *egl_
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if (egl_dll_handle) {
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if (egl_dll_handle) {
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SDL_UnloadObject(egl_dll_handle);
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SDL_UnloadObject(egl_dll_handle);
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}
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}
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path = SDL_getenv("SDL_VIDEO_EGL_DRIVER");
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path = SDL_GetHint(SDL_HINT_EGL_LIBRARY);
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if (!path) {
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if (!path) {
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path = DEFAULT_EGL;
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path = DEFAULT_EGL;
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}
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}
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