Removed the nanosecond versions of event and thread primitive waits from the public API

It's not clear applications need this level of precision yet, so let's leave these private for now.
This commit is contained in:
Sam Lantinga 2022-12-02 08:29:46 -08:00
parent e2432bbd3b
commit 1f4cc733a1
6 changed files with 17 additions and 109 deletions

View file

@ -966,8 +966,5 @@ SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
#endif
SDL_DYNAPI_PROC(int,SDL_GetWindowWMInfo,(SDL_Window *a, SDL_SysWMinfo *b, Uint32 c),(a,b,c),return)
SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_WaitEventTimeoutNS,(SDL_Event *a, Sint64 b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SemWaitTimeoutNS,(SDL_sem *a, Sint64 b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_CondWaitTimeoutNS,(SDL_cond *a, SDL_mutex *b, Sint64 c),(a,b,c),return)
SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)