Sync SDL3 wiki -> header
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1 changed files with 17 additions and 8 deletions
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@ -192,7 +192,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
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* See SDL_Keycode for details.
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*
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* \param scancode the desired SDL_Scancode to query.
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* \param modstate the modifier state to use when translating the scancode to a keycode.
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* \param modstate the modifier state to use when translating the scancode to
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* a keycode.
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* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
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*
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* \since This function is available since SDL 3.0.0.
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@ -209,7 +210,8 @@ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetDefaultKeyFromScancode(SDL_Scanco
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* See SDL_Keycode for details.
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*
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* \param scancode the desired SDL_Scancode to query.
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* \param modstate the modifier state to use when translating the scancode to a keycode.
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* \param modstate the modifier state to use when translating the scancode to
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* a keycode.
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* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
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*
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* \since This function is available since SDL 3.0.0.
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@ -221,12 +223,15 @@ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetDefaultKeyFromScancode(SDL_Scanco
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extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate);
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/**
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* Get the scancode corresponding to the given key code according to a default en_US keyboard layout.
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* Get the scancode corresponding to the given key code according to a default
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* en_US keyboard layout.
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*
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* Note that there may be multiple scancode+modifier states that can generate this keycode, this will just return the first one found.
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* Note that there may be multiple scancode+modifier states that can generate
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* this keycode, this will just return the first one found.
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*
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* \param key the desired SDL_Keycode to query.
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* \param modstate a pointer to the modifier state that would be used when the scancode generates this key, may be NULL.
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* \param modstate a pointer to the modifier state that would be used when the
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* scancode generates this key, may be NULL.
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* \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
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*
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* \since This function is available since SDL 3.0.0.
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@ -240,10 +245,12 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetDefaultScancodeFromKey(SDL_Keyco
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* Get the scancode corresponding to the given key code according to the
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* current keyboard layout.
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*
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* Note that there may be multiple scancode+modifier states that can generate this keycode, this will just return the first one found.
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* Note that there may be multiple scancode+modifier states that can generate
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* this keycode, this will just return the first one found.
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*
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* \param key the desired SDL_Keycode to query.
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* \param modstate a pointer to the modifier state that would be used when the scancode generates this key, may be NULL.
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* \param modstate a pointer to the modifier state that would be used when the
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* scancode generates this key, may be NULL.
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* \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
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*
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* \since This function is available since SDL 3.0.0.
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@ -258,7 +265,9 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key,
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* Set a human-readable name for a scancode.
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*
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* \param scancode the desired SDL_Scancode.
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* \param name the name to use for the scancode, encoded as UTF-8. The string is not copied, so the pointer given to this function must stay valid while SDL is being used.
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* \param name the name to use for the scancode, encoded as UTF-8. The string
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* is not copied, so the pointer given to this function must stay
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* valid while SDL is being used.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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