Removed the OpenGL ES 1.0 2D render implementation

In SDL3 we plan to make more use of shaders in the 2D render API, and this minimizes the number of platforms we have to consider for new features. OpenGL ES 2.0 or newer is supported on all modern iOS and Android devices.
This commit is contained in:
Sam Lantinga 2022-11-30 13:21:49 -08:00
parent 5750bcb174
commit 1e2dfdb019
9 changed files with 0 additions and 1264 deletions

View file

@ -297,7 +297,6 @@ extern SDL_RenderDriver D3D11_RenderDriver;
extern SDL_RenderDriver D3D12_RenderDriver;
extern SDL_RenderDriver GL_RenderDriver;
extern SDL_RenderDriver GLES2_RenderDriver;
extern SDL_RenderDriver GLES_RenderDriver;
extern SDL_RenderDriver METAL_RenderDriver;
extern SDL_RenderDriver PS2_RenderDriver;
extern SDL_RenderDriver PSP_RenderDriver;