Use the hlsli extension for shader includes

This commit is contained in:
Sam Lantinga 2024-03-05 12:46:44 -08:00
parent 4898505f23
commit 1e0bac288b
10 changed files with 10 additions and 8 deletions

View file

@ -171,7 +171,7 @@ typedef struct
Float4X4 projectionAndView;
} VertexShaderConstants;
/* These should mirror the definitions in VULKAN_PixelShader_Common.incl */
/* These should mirror the definitions in VULKAN_PixelShader_Common.hlsli */
//static const float TONEMAP_NONE = 0;
//static const float TONEMAP_LINEAR = 1;
static const float TONEMAP_CHROME = 2;