Haptic: DInput's POLAR direction actually matches Linux's direction.

Thanks, Elias!

Partially fixes Bugzilla #2686.
This commit is contained in:
Ryan C. Gordon 2014-08-16 16:41:25 -04:00
parent 3e27013b98
commit 1db581b4ca
2 changed files with 9 additions and 9 deletions

View file

@ -370,7 +370,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
^
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(1,0) West <----[ HAPTIC ]----> East (-1,0)
(-1,0) West <----[ HAPTIC ]----> East (1,0)
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v
@ -395,9 +395,9 @@ typedef struct _SDL_Haptic SDL_Haptic;
* (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
* the first three \c dir parameters. The cardinal directions would be:
* - North: 0,-1, 0
* - East: -1, 0, 0
* - East: 1, 0, 0
* - South: 0, 1, 0
* - West: 1, 0, 0
* - West: -1, 0, 0
*
* The Z axis represents the height of the effect if supported, otherwise
* it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you