mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-16 17:58:27 +00:00
Add SDL_RenderDebugTextF & SDL_RenderDebugTextV
This should make it easier to quickly put important numbers and such on the screen without having to format them into a string manually.
This commit is contained in:
parent
5608bf5866
commit
1d0e28a5b3
8 changed files with 126 additions and 2 deletions
|
@ -3995,7 +3995,7 @@ bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture,
|
|||
xy[0] = real_dstrect.x;
|
||||
xy[1] = real_dstrect.y;
|
||||
}
|
||||
|
||||
|
||||
// (maxx, miny)
|
||||
if (right) {
|
||||
xy[2] = right->x;
|
||||
|
@ -4025,7 +4025,7 @@ bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture,
|
|||
|
||||
result = QueueCmdGeometry(
|
||||
renderer, texture,
|
||||
xy, xy_stride,
|
||||
xy, xy_stride,
|
||||
&texture->color, 0 /* color_stride */,
|
||||
uv, uv_stride,
|
||||
num_vertices, indices, num_indices, size_indices,
|
||||
|
@ -5589,3 +5589,46 @@ bool SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *s
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SDL_RenderDebugTextF(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, fmt);
|
||||
bool result = SDL_RenderDebugTextV(renderer, x, y, fmt, ap);
|
||||
va_end(ap);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool SDL_RenderDebugTextV(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap)
|
||||
{
|
||||
// Probably for the best to check this here, so we don't do a bunch of string formatting before realizing the renderer isn't even valid...
|
||||
CHECK_RENDERER_MAGIC(renderer, false);
|
||||
|
||||
va_list apc;
|
||||
va_copy(apc, ap); // vsnprintf mangles ap, so copy it so it can be used again later
|
||||
int len = SDL_vsnprintf(NULL, 0, fmt, apc);
|
||||
va_end(apc);
|
||||
|
||||
if (len < 0) {
|
||||
return SDL_SetError("Failed to format debug text");
|
||||
}
|
||||
|
||||
char *buf = SDL_malloc(len + 1);
|
||||
if (buf == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
len = SDL_vsnprintf(buf, len + 1, fmt, ap);
|
||||
if (len < 0) {
|
||||
SDL_free(buf);
|
||||
return SDL_SetError("Failed to format debug text");
|
||||
}
|
||||
|
||||
bool result = SDL_RenderDebugText(renderer, x, y, buf);
|
||||
|
||||
SDL_free(buf);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue