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Add SDL_RenderDebugTextF & SDL_RenderDebugTextV
This should make it easier to quickly put important numbers and such on the screen without having to format them into a string manually.
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8 changed files with 126 additions and 2 deletions
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@ -2530,10 +2530,68 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int
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*
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* \since This function is available since SDL 3.1.6.
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*
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* \sa SDL_RenderDebugTextF
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* \sa SDL_RenderDebugTextV
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* \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *str);
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/**
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* Draw debug text to an SDL_Renderer.
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*
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* This function will render a printf() style format string to a renderer. Note
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* that this is a convinence function for debugging, with severe limitations,
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* and is not intended to be used for production apps and games.
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*
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* For the full list of limitations and other useful information,
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* see SDL_RenderDebugText.
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*
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* \param renderer the renderer which should draw the text.
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* \param x the x coordinate where the top-left corner of the text will draw.
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* \param y the y coordinate where the top-left corner of the text will draw.
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* \param fmt the format string to draw.
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* \param ... format arguments
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.7.
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*
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* \sa SDL_RenderDebugText
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* \sa SDL_RenderDebugTextV
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* \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextF(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(4);
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/**
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* Draw debug text to an SDL_Renderer.
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*
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* This function will render a printf() style format string to a renderer. Note
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* that this is a convinence function for debugging, with severe limitations,
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* and is not intended to be used for production apps and games.
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*
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* For the full list of limitations and other useful information,
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* see SDL_RenderDebugText.
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*
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* \param renderer the renderer which should draw the text.
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* \param x the x coordinate where the top-left corner of the text will draw.
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* \param y the y coordinate where the top-left corner of the text will draw.
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* \param fmt the format string to draw.
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* \param ap a variable argument lists representing the format arguments
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function should only be called on the main thread.
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*
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* \since This function is available since SDL 3.1.7.
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*
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* \sa SDL_RenderDebugText
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* \sa SDL_RenderDebugTextF
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* \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextV(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(4);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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