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Check return value of SDL_small_alloc()
Fixes https://github.com/libsdl-org/SDL/issues/8959
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9 changed files with 22 additions and 55 deletions
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@ -348,15 +348,11 @@ static bool CompileShader(GL_ShaderContext *ctx, GLhandleARB shader, const char
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ctx->glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
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info = SDL_small_alloc(char, length + 1, &isstack);
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ctx->glGetInfoLogARB(shader, length, NULL, info);
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SDL_LogError(SDL_LOG_CATEGORY_RENDER,
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"Failed to compile shader:\n%s%s\n%s", defines, source, info);
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#ifdef DEBUG_SHADERS
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fprintf(stderr,
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"Failed to compile shader:\n%s%s\n%s", defines, source, info);
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#endif
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SDL_small_free(info, isstack);
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if (info) {
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ctx->glGetInfoLogARB(shader, length, NULL, info);
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Failed to compile shader:\n%s%s\n%s", defines, source, info);
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SDL_small_free(info, isstack);
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}
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return false;
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} else {
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return true;
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