wikiheaders: Updated to latest, cleaned up category documentation a little.

This documentation needs a LOT of work--maybe someday--but it's definitely not
_broken_ right now, which is good enough for now.
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Ryan C. Gordon 2024-05-16 11:41:54 -04:00
parent 96e3799495
commit 1c3a1e1139
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55 changed files with 499 additions and 380 deletions

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@ -20,29 +20,30 @@
*/
/**
* \file SDL_render.h
* # CategoryRender
*
* Header file for SDL 2D rendering functions.
* Header file for SDL 2D rendering functions.
*
* This API supports the following features:
* * single pixel points
* * single pixel lines
* * filled rectangles
* * texture images
* This API supports the following features:
*
* The primitives may be drawn in opaque, blended, or additive modes.
* - single pixel points
* - single pixel lines
* - filled rectangles
* - texture images
*
* The texture images may be drawn in opaque, blended, or additive modes.
* They can have an additional color tint or alpha modulation applied to
* them, and may also be stretched with linear interpolation.
* The primitives may be drawn in opaque, blended, or additive modes.
*
* This API is designed to accelerate simple 2D operations. You may
* want more functionality such as polygons and particle effects and
* in that case you should use SDL's OpenGL/Direct3D support or one
* of the many good 3D engines.
* The texture images may be drawn in opaque, blended, or additive modes. They
* can have an additional color tint or alpha modulation applied to them, and
* may also be stretched with linear interpolation.
*
* These functions must be called from the main thread.
* See this bug for details: https://github.com/libsdl-org/SDL/issues/986
* This API is designed to accelerate simple 2D operations. You may want more
* functionality such as polygons and particle effects and in that case you
* should use SDL's OpenGL/Direct3D support or one of the many good 3D
* engines.
*
* These functions must be called from the main thread. See this bug for
* details: https://github.com/libsdl-org/SDL/issues/986
*/
#ifndef SDL_render_h_