wikiheaders: Updated to latest, cleaned up category documentation a little.
This documentation needs a LOT of work--maybe someday--but it's definitely not _broken_ right now, which is good enough for now.
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@ -20,29 +20,30 @@
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*/
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/**
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* \file SDL_render.h
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* # CategoryRender
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*
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* Header file for SDL 2D rendering functions.
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* Header file for SDL 2D rendering functions.
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*
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* This API supports the following features:
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* * single pixel points
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* * single pixel lines
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* * filled rectangles
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* * texture images
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* This API supports the following features:
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*
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* The primitives may be drawn in opaque, blended, or additive modes.
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* - single pixel points
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* - single pixel lines
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* - filled rectangles
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* - texture images
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*
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* The texture images may be drawn in opaque, blended, or additive modes.
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* They can have an additional color tint or alpha modulation applied to
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* them, and may also be stretched with linear interpolation.
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* The primitives may be drawn in opaque, blended, or additive modes.
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*
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* This API is designed to accelerate simple 2D operations. You may
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* want more functionality such as polygons and particle effects and
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* in that case you should use SDL's OpenGL/Direct3D support or one
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* of the many good 3D engines.
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* The texture images may be drawn in opaque, blended, or additive modes. They
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* can have an additional color tint or alpha modulation applied to them, and
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* may also be stretched with linear interpolation.
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*
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* These functions must be called from the main thread.
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* See this bug for details: https://github.com/libsdl-org/SDL/issues/986
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* This API is designed to accelerate simple 2D operations. You may want more
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* functionality such as polygons and particle effects and in that case you
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* should use SDL's OpenGL/Direct3D support or one of the many good 3D
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* engines.
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*
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* These functions must be called from the main thread. See this bug for
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* details: https://github.com/libsdl-org/SDL/issues/986
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*/
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#ifndef SDL_render_h_
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