wikiheaders: Updated to latest, cleaned up category documentation a little.
This documentation needs a LOT of work--maybe someday--but it's definitely not _broken_ right now, which is good enough for now.
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*/
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/**
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* \file SDL_joystick.h
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* # CategoryJoystick
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*
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* Include file for SDL joystick event handling
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* Include file for SDL joystick event handling
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*
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* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
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* behind a device_index changing as joysticks are plugged and unplugged.
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* The term "device_index" identifies currently plugged in joystick devices
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* between 0 and SDL_NumJoysticks(), with the exact joystick behind a
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* device_index changing as joysticks are plugged and unplugged.
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*
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* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
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* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
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* The term "instance_id" is the current instantiation of a joystick device in
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* the system, if the joystick is removed and then re-inserted then it will
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* get a new instance_id, instance_id's are monotonically increasing
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* identifiers of a joystick plugged in.
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*
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* The term "player_index" is the number assigned to a player on a specific
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* controller. For XInput controllers this returns the XInput user index.
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* Many joysticks will not be able to supply this information.
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* controller. For XInput controllers this returns the XInput user index. Many
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* joysticks will not be able to supply this information.
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*
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* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
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* the device (a X360 wired controller for example). This identifier is platform dependent.
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* The term JoystickGUID is a stable 128-bit identifier for a joystick device
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* that does not change over time, it identifies class of the device (a X360
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* wired controller for example). This identifier is platform dependent.
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*/
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#ifndef SDL_joystick_h_
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