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https://github.com/libsdl-org/SDL.git
synced 2025-05-16 17:58:27 +00:00
Spell out "Float" in function names
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parent
d7d3c22dbf
commit
1b90107fdb
10 changed files with 178 additions and 172 deletions
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@ -1486,7 +1486,7 @@ extern DECLSPEC int SDLCALL SDL_RenderTextureRotated(SDL_Renderer * renderer,
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderPointF(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_RenderPointFloat(SDL_Renderer * renderer,
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float x, float y);
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/**
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@ -1499,7 +1499,7 @@ extern DECLSPEC int SDLCALL SDL_RenderPointF(SDL_Renderer * renderer,
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderPointsF(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_RenderPointsFloat(SDL_Renderer * renderer,
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const SDL_FPoint * points,
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int count);
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@ -1515,7 +1515,7 @@ extern DECLSPEC int SDLCALL SDL_RenderPointsF(SDL_Renderer * renderer,
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderLineF(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_RenderLineFloat(SDL_Renderer * renderer,
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float x1, float y1, float x2, float y2);
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/**
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@ -1529,7 +1529,7 @@ extern DECLSPEC int SDLCALL SDL_RenderLineF(SDL_Renderer * renderer,
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderLinesF(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_RenderLinesFloat(SDL_Renderer * renderer,
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const SDL_FPoint * points,
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int count);
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@ -1543,7 +1543,7 @@ extern DECLSPEC int SDLCALL SDL_RenderLinesF(SDL_Renderer * renderer,
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderRectF(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_RenderRectFloat(SDL_Renderer * renderer,
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const SDL_FRect * rect);
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/**
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@ -1557,7 +1557,7 @@ extern DECLSPEC int SDLCALL SDL_RenderRectF(SDL_Renderer * renderer,
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderRectsF(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_RenderRectsFloat(SDL_Renderer * renderer,
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const SDL_FRect * rects,
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int count);
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@ -1572,7 +1572,7 @@ extern DECLSPEC int SDLCALL SDL_RenderRectsF(SDL_Renderer * renderer,
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_RenderFillRectFloat(SDL_Renderer * renderer,
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const SDL_FRect * rect);
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/**
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@ -1586,7 +1586,7 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_RenderFillRectsFloat(SDL_Renderer * renderer,
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const SDL_FRect * rects,
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int count);
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@ -1604,7 +1604,7 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderTextureF(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_RenderTextureFloat(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Rect * srcrect,
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const SDL_FRect * dstrect);
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@ -1630,7 +1630,7 @@ extern DECLSPEC int SDLCALL SDL_RenderTextureF(SDL_Renderer * renderer,
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderTextureRotatedF(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_RenderTextureRotatedFloat(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Rect * srcrect,
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const SDL_FRect * dstrect,
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