Spell out "Float" in function names

This commit is contained in:
Sam Lantinga 2022-12-29 14:50:55 -08:00
parent d7d3c22dbf
commit 1b90107fdb
10 changed files with 178 additions and 172 deletions

View file

@ -1486,7 +1486,7 @@ extern DECLSPEC int SDLCALL SDL_RenderTextureRotated(SDL_Renderer * renderer,
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_RenderPointF(SDL_Renderer * renderer,
extern DECLSPEC int SDLCALL SDL_RenderPointFloat(SDL_Renderer * renderer,
float x, float y);
/**
@ -1499,7 +1499,7 @@ extern DECLSPEC int SDLCALL SDL_RenderPointF(SDL_Renderer * renderer,
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_RenderPointsF(SDL_Renderer * renderer,
extern DECLSPEC int SDLCALL SDL_RenderPointsFloat(SDL_Renderer * renderer,
const SDL_FPoint * points,
int count);
@ -1515,7 +1515,7 @@ extern DECLSPEC int SDLCALL SDL_RenderPointsF(SDL_Renderer * renderer,
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_RenderLineF(SDL_Renderer * renderer,
extern DECLSPEC int SDLCALL SDL_RenderLineFloat(SDL_Renderer * renderer,
float x1, float y1, float x2, float y2);
/**
@ -1529,7 +1529,7 @@ extern DECLSPEC int SDLCALL SDL_RenderLineF(SDL_Renderer * renderer,
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_RenderLinesF(SDL_Renderer * renderer,
extern DECLSPEC int SDLCALL SDL_RenderLinesFloat(SDL_Renderer * renderer,
const SDL_FPoint * points,
int count);
@ -1543,7 +1543,7 @@ extern DECLSPEC int SDLCALL SDL_RenderLinesF(SDL_Renderer * renderer,
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_RenderRectF(SDL_Renderer * renderer,
extern DECLSPEC int SDLCALL SDL_RenderRectFloat(SDL_Renderer * renderer,
const SDL_FRect * rect);
/**
@ -1557,7 +1557,7 @@ extern DECLSPEC int SDLCALL SDL_RenderRectF(SDL_Renderer * renderer,
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_RenderRectsF(SDL_Renderer * renderer,
extern DECLSPEC int SDLCALL SDL_RenderRectsFloat(SDL_Renderer * renderer,
const SDL_FRect * rects,
int count);
@ -1572,7 +1572,7 @@ extern DECLSPEC int SDLCALL SDL_RenderRectsF(SDL_Renderer * renderer,
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
extern DECLSPEC int SDLCALL SDL_RenderFillRectFloat(SDL_Renderer * renderer,
const SDL_FRect * rect);
/**
@ -1586,7 +1586,7 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
extern DECLSPEC int SDLCALL SDL_RenderFillRectsFloat(SDL_Renderer * renderer,
const SDL_FRect * rects,
int count);
@ -1604,7 +1604,7 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_RenderTextureF(SDL_Renderer * renderer,
extern DECLSPEC int SDLCALL SDL_RenderTextureFloat(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_FRect * dstrect);
@ -1630,7 +1630,7 @@ extern DECLSPEC int SDLCALL SDL_RenderTextureF(SDL_Renderer * renderer,
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_RenderTextureRotatedF(SDL_Renderer * renderer,
extern DECLSPEC int SDLCALL SDL_RenderTextureRotatedFloat(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_FRect * dstrect,