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Spell out "Float" in function names
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parent
d7d3c22dbf
commit
1b90107fdb
10 changed files with 178 additions and 172 deletions
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@ -54,8 +54,8 @@ typedef struct SDL_Point
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/**
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* The structure that defines a point (floating point)
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*
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* \sa SDL_GetRectEnclosingPointsF
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* \sa SDL_PointInRectF
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* \sa SDL_GetRectEnclosingPointsFloat
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* \sa SDL_PointInRectFloat
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*/
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typedef struct SDL_FPoint
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{
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@ -85,15 +85,15 @@ typedef struct SDL_Rect
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/**
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* A rectangle, with the origin at the upper left (floating point).
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*
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* \sa SDL_RectEmptyF
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* \sa SDL_RectsEqualF
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* \sa SDL_RectEmptyFloat
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* \sa SDL_RectsEqualFloat
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* \sa SDL_RectsEqualEpsilon
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* \sa SDL_HasRectIntersectionF
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* \sa SDL_GetRectIntersectionF
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* \sa SDL_GetRectAndLineIntersectionF
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* \sa SDL_GetRectUnionF
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* \sa SDL_GetRectEnclosingPointsF
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* \sa SDL_PointInRectF
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* \sa SDL_HasRectIntersectionFloat
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* \sa SDL_GetRectIntersectionFloat
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* \sa SDL_GetRectAndLineIntersectionFloat
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* \sa SDL_GetRectUnionFloat
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* \sa SDL_GetRectEnclosingPointsFloat
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* \sa SDL_PointInRectFloat
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*/
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typedef struct SDL_FRect
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{
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@ -230,7 +230,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *
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/**
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* Returns true if point resides inside a rectangle.
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*/
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SDL_FORCE_INLINE SDL_bool SDL_PointInRectF(const SDL_FPoint *p, const SDL_FRect *r)
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SDL_FORCE_INLINE SDL_bool SDL_PointInRectFloat(const SDL_FPoint *p, const SDL_FRect *r)
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{
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return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
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(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
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@ -239,7 +239,7 @@ SDL_FORCE_INLINE SDL_bool SDL_PointInRectF(const SDL_FPoint *p, const SDL_FRect
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/**
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* Returns true if the rectangle has no area.
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*/
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SDL_FORCE_INLINE SDL_bool SDL_RectEmptyF(const SDL_FRect *r)
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SDL_FORCE_INLINE SDL_bool SDL_RectEmptyFloat(const SDL_FRect *r)
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{
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return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
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}
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@ -264,7 +264,7 @@ SDL_FORCE_INLINE SDL_bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FR
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*
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* \since This function is available since SDL 2.0.22.
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*/
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SDL_FORCE_INLINE SDL_bool SDL_RectsEqualF(const SDL_FRect *a, const SDL_FRect *b)
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SDL_FORCE_INLINE SDL_bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRect *b)
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{
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return SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON);
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}
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@ -282,7 +282,7 @@ SDL_FORCE_INLINE SDL_bool SDL_RectsEqualF(const SDL_FRect *a, const SDL_FRect *b
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*
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* \sa SDL_GetRectIntersection
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasRectIntersectionF(const SDL_FRect * A,
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extern DECLSPEC SDL_bool SDLCALL SDL_HasRectIntersectionFloat(const SDL_FRect * A,
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const SDL_FRect * B);
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/**
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@ -298,9 +298,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasRectIntersectionF(const SDL_FRect * A,
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_HasRectIntersectionF
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* \sa SDL_HasRectIntersectionFloat
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersectionF(const SDL_FRect * A,
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extern DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect * A,
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const SDL_FRect * B,
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SDL_FRect * result);
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@ -314,7 +314,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersectionF(const SDL_FRect * A,
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC void SDLCALL SDL_GetRectUnionF(const SDL_FRect * A,
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extern DECLSPEC void SDLCALL SDL_GetRectUnionFloat(const SDL_FRect * A,
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const SDL_FRect * B,
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SDL_FRect * result);
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@ -336,7 +336,7 @@ extern DECLSPEC void SDLCALL SDL_GetRectUnionF(const SDL_FRect * A,
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GetRectEnclosingPointsF(const SDL_FPoint * points,
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extern DECLSPEC SDL_bool SDLCALL SDL_GetRectEnclosingPointsFloat(const SDL_FPoint * points,
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int count,
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const SDL_FRect * clip,
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SDL_FRect * result);
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@ -360,7 +360,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectEnclosingPointsF(const SDL_FPoint *
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GetRectAndLineIntersectionF(const SDL_FRect *
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extern DECLSPEC SDL_bool SDLCALL SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *
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rect, float *X1,
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float *Y1, float *X2,
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float *Y2);
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