Allow MessageBox to work without window
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0de601dc64
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1b8d5631ef
5 changed files with 150 additions and 168 deletions
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@ -39,13 +39,6 @@
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#include "SDL_render_psp.h"
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/* PSP renderer implementation, based on the PGE */
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#define PSP_SCREEN_WIDTH 480
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#define PSP_SCREEN_HEIGHT 272
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#define PSP_FRAME_BUFFER_WIDTH 512
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#define PSP_FRAME_BUFFER_SIZE (PSP_FRAME_BUFFER_WIDTH * PSP_SCREEN_HEIGHT)
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static unsigned int __attribute__((aligned(16))) DisplayList[262144];
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#define COL5650(r, g, b, a) ((r >> 3) | ((g >> 2) << 5) | ((b >> 3) << 11))
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@ -22,6 +22,12 @@
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/* this header is meant to be included after the other related internal SDL
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headers. it's the interface between psp renderer and video driver code. */
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#define PSP_SCREEN_WIDTH 480
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#define PSP_SCREEN_HEIGHT 272
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#define PSP_FRAME_BUFFER_WIDTH 512
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#define PSP_FRAME_BUFFER_SIZE (PSP_FRAME_BUFFER_WIDTH * PSP_SCREEN_HEIGHT)
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enum SDL_PSP_RenderProps
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{
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SDL_PSP_RENDERPROPS_FRONTBUFFER,
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@ -1,126 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_PSP
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#include "SDL_pspvideo.h"
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#include "SDL_pspmessagebox.h"
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#include <psputility.h>
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#include <pspgu.h>
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#include <pspdisplay.h>
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#include <pspthreadman.h>
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#include <pspkernel.h>
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static void configure_dialog(pspUtilityMsgDialogParams *dialog, size_t dialog_size)
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{
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/* clear structure and setup size */
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SDL_memset(dialog, 0, dialog_size);
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dialog->base.size = dialog_size;
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/* set language */
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sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &dialog->base.language);
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/* set X/O swap */
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sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &dialog->base.buttonSwap);
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/* set thread priorities */
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/* TODO: understand how these work */
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dialog->base.soundThread = 0x10;
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dialog->base.graphicsThread = 0x11;
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dialog->base.fontThread = 0x12;
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dialog->base.accessThread = 0x13;
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}
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int PSP_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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{
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unsigned char list[0x20000] __attribute__((aligned(64)));
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pspUtilityMsgDialogParams dialog;
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int status;
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/* check if it's possible to do a messagebox now */
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if (SDL_GetFocusWindow() == NULL)
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return SDL_SetError("No video context is available");
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/* configure dialog */
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configure_dialog(&dialog, sizeof(dialog));
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/* setup dialog options for text */
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dialog.mode = PSP_UTILITY_MSGDIALOG_MODE_TEXT;
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dialog.options = PSP_UTILITY_MSGDIALOG_OPTION_TEXT;
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/* copy the message in, 512 bytes max */
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SDL_snprintf(dialog.message, sizeof(dialog.message), "%s\r\n\r\n%s", messageboxdata->title, messageboxdata->message);
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/* too many buttons */
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if (messageboxdata->numbuttons > 2)
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return SDL_SetError("messageboxdata->numbuttons valid values are 0, 1, 2");
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/* we only have two options, "yes/no" or "ok" */
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if (messageboxdata->numbuttons == 2)
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dialog.options |= PSP_UTILITY_MSGDIALOG_OPTION_YESNO_BUTTONS | PSP_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO;
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/* start dialog */
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if (sceUtilityMsgDialogInitStart(&dialog) != 0)
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return SDL_SetError("sceUtilityMsgDialogInitStart() failed for some reason");
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/* loop while the dialog is active */
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status = PSP_UTILITY_DIALOG_NONE;
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do
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{
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sceGuStart(GU_DIRECT, list);
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sceGuClearColor(0);
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sceGuClearDepth(0);
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sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
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sceGuFinish();
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sceGuSync(0,0);
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status = sceUtilityMsgDialogGetStatus();
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switch (status)
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{
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case PSP_UTILITY_DIALOG_VISIBLE:
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sceUtilityMsgDialogUpdate(1);
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break;
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case PSP_UTILITY_DIALOG_QUIT:
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sceUtilityMsgDialogShutdownStart();
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break;
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}
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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} while (status != PSP_UTILITY_DIALOG_NONE);
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/* success */
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if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_YES)
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*buttonid = messageboxdata->buttons[0].buttonid;
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else if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_NO)
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*buttonid = messageboxdata->buttons[1].buttonid;
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else
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*buttonid = messageboxdata->buttons[0].buttonid;
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return 0;
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}
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#endif /* SDL_VIDEO_DRIVER_PSP */
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@ -1,31 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_pspmessagebox_h_
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#define SDL_pspmessagebox_h_
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#if SDL_VIDEO_DRIVER_PSP
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int PSP_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
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#endif /* SDL_VIDEO_DRIVER_PSP */
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#endif /* SDL_pspmessagebox_h_ */
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@ -39,11 +39,11 @@
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#include "SDL_pspvideo.h"
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#include "SDL_pspevents_c.h"
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#include "SDL_pspgl_c.h"
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#include "SDL_pspmessagebox.h"
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#include <psputility.h>
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#include <pspgu.h>
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#include <pspdisplay.h>
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#include <vram.h>
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#include "../../render/psp/SDL_render_psp.h"
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#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
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@ -65,7 +65,7 @@ int PSP_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, Uint
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SDL_GetWindowSizeInPixels(window, &w, &h);
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if (w != 480) {
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if (w != PSP_SCREEN_WIDTH) {
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return SDL_SetError("Unexpected window size");
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}
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@ -257,6 +257,146 @@ static SDL_VideoDevice *PSP_Create()
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return device;
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}
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static void configure_dialog(pspUtilityMsgDialogParams *dialog, size_t dialog_size)
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{
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/* clear structure and setup size */
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SDL_memset(dialog, 0, dialog_size);
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dialog->base.size = dialog_size;
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/* set language */
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sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &dialog->base.language);
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/* set X/O swap */
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sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &dialog->base.buttonSwap);
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/* set thread priorities */
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/* TODO: understand how these work */
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dialog->base.soundThread = 0x10;
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dialog->base.graphicsThread = 0x11;
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dialog->base.fontThread = 0x12;
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dialog->base.accessThread = 0x13;
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}
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static void *setup_temporal_gu(void *list)
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{
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// Using GU_PSM_8888 for the framebuffer
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int bpp = 4;
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void *doublebuffer = vramalloc(PSP_FRAME_BUFFER_SIZE * bpp * 2);
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void *backbuffer = doublebuffer;
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void *frontbuffer = ((uint8_t *)doublebuffer) + PSP_FRAME_BUFFER_SIZE * bpp;
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sceGuInit();
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sceGuStart(GU_DIRECT,list);
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sceGuDrawBuffer(GU_PSM_8888, vrelptr(frontbuffer), PSP_FRAME_BUFFER_WIDTH);
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sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, vrelptr(backbuffer), PSP_FRAME_BUFFER_WIDTH);
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sceGuOffset(2048 - (PSP_SCREEN_WIDTH >> 1), 2048 - (PSP_SCREEN_HEIGHT >> 1));
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sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
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sceGuDisable(GU_DEPTH_TEST);
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/* Scissoring */
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sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuFinish();
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sceGuSync(0,0);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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return doublebuffer;
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}
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static void term_temporal_gu(void *guBuffer)
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{
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sceGuTerm();
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vfree(guBuffer);
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sceDisplayWaitVblankStart();
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}
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int PSP_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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{
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unsigned char list[64] __attribute__((aligned(64)));
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pspUtilityMsgDialogParams dialog;
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int status;
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void *guBuffer = NULL;
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/* check if it's possible to use existing video context */
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if (SDL_GetFocusWindow() == NULL) {
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guBuffer = setup_temporal_gu(list);
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}
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/* configure dialog */
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configure_dialog(&dialog, sizeof(dialog));
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/* setup dialog options for text */
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dialog.mode = PSP_UTILITY_MSGDIALOG_MODE_TEXT;
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dialog.options = PSP_UTILITY_MSGDIALOG_OPTION_TEXT;
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/* copy the message in, 512 bytes max */
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SDL_snprintf(dialog.message, sizeof(dialog.message), "%s\r\n\r\n%s", messageboxdata->title, messageboxdata->message);
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/* too many buttons */
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if (messageboxdata->numbuttons > 2)
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return SDL_SetError("messageboxdata->numbuttons valid values are 0, 1, 2");
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/* we only have two options, "yes/no" or "ok" */
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if (messageboxdata->numbuttons == 2)
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dialog.options |= PSP_UTILITY_MSGDIALOG_OPTION_YESNO_BUTTONS | PSP_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO;
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/* start dialog */
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if (sceUtilityMsgDialogInitStart(&dialog) != 0)
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return SDL_SetError("sceUtilityMsgDialogInitStart() failed for some reason");
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/* loop while the dialog is active */
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status = PSP_UTILITY_DIALOG_NONE;
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do
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{
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sceGuStart(GU_DIRECT, list);
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sceGuClearColor(0);
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sceGuClearDepth(0);
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sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
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sceGuFinish();
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sceGuSync(0,0);
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status = sceUtilityMsgDialogGetStatus();
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switch (status)
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{
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case PSP_UTILITY_DIALOG_VISIBLE:
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sceUtilityMsgDialogUpdate(1);
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break;
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case PSP_UTILITY_DIALOG_QUIT:
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sceUtilityMsgDialogShutdownStart();
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break;
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}
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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} while (status != PSP_UTILITY_DIALOG_NONE);
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/* cleanup */
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if (guBuffer)
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{
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term_temporal_gu(guBuffer);
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}
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/* success */
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if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_YES)
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*buttonid = messageboxdata->buttons[0].buttonid;
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else if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_NO)
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*buttonid = messageboxdata->buttons[1].buttonid;
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else
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*buttonid = messageboxdata->buttons[0].buttonid;
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return 0;
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}
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VideoBootStrap PSP_bootstrap = {
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"PSP",
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"PSP Video Driver",
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SDL_zero(current_mode);
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current_mode.w = 480;
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current_mode.h = 272;
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current_mode.w = PSP_SCREEN_WIDTH;
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current_mode.h = PSP_SCREEN_HEIGHT;
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current_mode.refresh_rate = 60;
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/* 32 bpp for default */
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