Allow MessageBox to work without window

This commit is contained in:
Francisco Javier Trujillo Mata 2024-08-22 18:08:12 +02:00 committed by Sam Lantinga
parent 0de601dc64
commit 1b8d5631ef
5 changed files with 150 additions and 168 deletions

View file

@ -39,13 +39,6 @@
#include "SDL_render_psp.h"
/* PSP renderer implementation, based on the PGE */
#define PSP_SCREEN_WIDTH 480
#define PSP_SCREEN_HEIGHT 272
#define PSP_FRAME_BUFFER_WIDTH 512
#define PSP_FRAME_BUFFER_SIZE (PSP_FRAME_BUFFER_WIDTH * PSP_SCREEN_HEIGHT)
static unsigned int __attribute__((aligned(16))) DisplayList[262144];
#define COL5650(r, g, b, a) ((r >> 3) | ((g >> 2) << 5) | ((b >> 3) << 11))

View file

@ -22,6 +22,12 @@
/* this header is meant to be included after the other related internal SDL
headers. it's the interface between psp renderer and video driver code. */
#define PSP_SCREEN_WIDTH 480
#define PSP_SCREEN_HEIGHT 272
#define PSP_FRAME_BUFFER_WIDTH 512
#define PSP_FRAME_BUFFER_SIZE (PSP_FRAME_BUFFER_WIDTH * PSP_SCREEN_HEIGHT)
enum SDL_PSP_RenderProps
{
SDL_PSP_RENDERPROPS_FRONTBUFFER,

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@ -1,126 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_PSP
#include "SDL_pspvideo.h"
#include "SDL_pspmessagebox.h"
#include <psputility.h>
#include <pspgu.h>
#include <pspdisplay.h>
#include <pspthreadman.h>
#include <pspkernel.h>
static void configure_dialog(pspUtilityMsgDialogParams *dialog, size_t dialog_size)
{
/* clear structure and setup size */
SDL_memset(dialog, 0, dialog_size);
dialog->base.size = dialog_size;
/* set language */
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &dialog->base.language);
/* set X/O swap */
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &dialog->base.buttonSwap);
/* set thread priorities */
/* TODO: understand how these work */
dialog->base.soundThread = 0x10;
dialog->base.graphicsThread = 0x11;
dialog->base.fontThread = 0x12;
dialog->base.accessThread = 0x13;
}
int PSP_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
unsigned char list[0x20000] __attribute__((aligned(64)));
pspUtilityMsgDialogParams dialog;
int status;
/* check if it's possible to do a messagebox now */
if (SDL_GetFocusWindow() == NULL)
return SDL_SetError("No video context is available");
/* configure dialog */
configure_dialog(&dialog, sizeof(dialog));
/* setup dialog options for text */
dialog.mode = PSP_UTILITY_MSGDIALOG_MODE_TEXT;
dialog.options = PSP_UTILITY_MSGDIALOG_OPTION_TEXT;
/* copy the message in, 512 bytes max */
SDL_snprintf(dialog.message, sizeof(dialog.message), "%s\r\n\r\n%s", messageboxdata->title, messageboxdata->message);
/* too many buttons */
if (messageboxdata->numbuttons > 2)
return SDL_SetError("messageboxdata->numbuttons valid values are 0, 1, 2");
/* we only have two options, "yes/no" or "ok" */
if (messageboxdata->numbuttons == 2)
dialog.options |= PSP_UTILITY_MSGDIALOG_OPTION_YESNO_BUTTONS | PSP_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO;
/* start dialog */
if (sceUtilityMsgDialogInitStart(&dialog) != 0)
return SDL_SetError("sceUtilityMsgDialogInitStart() failed for some reason");
/* loop while the dialog is active */
status = PSP_UTILITY_DIALOG_NONE;
do
{
sceGuStart(GU_DIRECT, list);
sceGuClearColor(0);
sceGuClearDepth(0);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
status = sceUtilityMsgDialogGetStatus();
switch (status)
{
case PSP_UTILITY_DIALOG_VISIBLE:
sceUtilityMsgDialogUpdate(1);
break;
case PSP_UTILITY_DIALOG_QUIT:
sceUtilityMsgDialogShutdownStart();
break;
}
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
} while (status != PSP_UTILITY_DIALOG_NONE);
/* success */
if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_YES)
*buttonid = messageboxdata->buttons[0].buttonid;
else if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_NO)
*buttonid = messageboxdata->buttons[1].buttonid;
else
*buttonid = messageboxdata->buttons[0].buttonid;
return 0;
}
#endif /* SDL_VIDEO_DRIVER_PSP */

View file

@ -1,31 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_pspmessagebox_h_
#define SDL_pspmessagebox_h_
#if SDL_VIDEO_DRIVER_PSP
int PSP_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
#endif /* SDL_VIDEO_DRIVER_PSP */
#endif /* SDL_pspmessagebox_h_ */

View file

@ -39,11 +39,11 @@
#include "SDL_pspvideo.h"
#include "SDL_pspevents_c.h"
#include "SDL_pspgl_c.h"
#include "SDL_pspmessagebox.h"
#include <psputility.h>
#include <pspgu.h>
#include <pspdisplay.h>
#include <vram.h>
#include "../../render/psp/SDL_render_psp.h"
#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
@ -65,7 +65,7 @@ int PSP_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, Uint
SDL_GetWindowSizeInPixels(window, &w, &h);
if (w != 480) {
if (w != PSP_SCREEN_WIDTH) {
return SDL_SetError("Unexpected window size");
}
@ -257,6 +257,146 @@ static SDL_VideoDevice *PSP_Create()
return device;
}
static void configure_dialog(pspUtilityMsgDialogParams *dialog, size_t dialog_size)
{
/* clear structure and setup size */
SDL_memset(dialog, 0, dialog_size);
dialog->base.size = dialog_size;
/* set language */
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &dialog->base.language);
/* set X/O swap */
sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &dialog->base.buttonSwap);
/* set thread priorities */
/* TODO: understand how these work */
dialog->base.soundThread = 0x10;
dialog->base.graphicsThread = 0x11;
dialog->base.fontThread = 0x12;
dialog->base.accessThread = 0x13;
}
static void *setup_temporal_gu(void *list)
{
// Using GU_PSM_8888 for the framebuffer
int bpp = 4;
void *doublebuffer = vramalloc(PSP_FRAME_BUFFER_SIZE * bpp * 2);
void *backbuffer = doublebuffer;
void *frontbuffer = ((uint8_t *)doublebuffer) + PSP_FRAME_BUFFER_SIZE * bpp;
sceGuInit();
sceGuStart(GU_DIRECT,list);
sceGuDrawBuffer(GU_PSM_8888, vrelptr(frontbuffer), PSP_FRAME_BUFFER_WIDTH);
sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, vrelptr(backbuffer), PSP_FRAME_BUFFER_WIDTH);
sceGuOffset(2048 - (PSP_SCREEN_WIDTH >> 1), 2048 - (PSP_SCREEN_HEIGHT >> 1));
sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
sceGuDisable(GU_DEPTH_TEST);
/* Scissoring */
sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
sceGuEnable(GU_SCISSOR_TEST);
sceGuFinish();
sceGuSync(0,0);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
return doublebuffer;
}
static void term_temporal_gu(void *guBuffer)
{
sceGuTerm();
vfree(guBuffer);
sceDisplayWaitVblankStart();
}
int PSP_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
unsigned char list[64] __attribute__((aligned(64)));
pspUtilityMsgDialogParams dialog;
int status;
void *guBuffer = NULL;
/* check if it's possible to use existing video context */
if (SDL_GetFocusWindow() == NULL) {
guBuffer = setup_temporal_gu(list);
}
/* configure dialog */
configure_dialog(&dialog, sizeof(dialog));
/* setup dialog options for text */
dialog.mode = PSP_UTILITY_MSGDIALOG_MODE_TEXT;
dialog.options = PSP_UTILITY_MSGDIALOG_OPTION_TEXT;
/* copy the message in, 512 bytes max */
SDL_snprintf(dialog.message, sizeof(dialog.message), "%s\r\n\r\n%s", messageboxdata->title, messageboxdata->message);
/* too many buttons */
if (messageboxdata->numbuttons > 2)
return SDL_SetError("messageboxdata->numbuttons valid values are 0, 1, 2");
/* we only have two options, "yes/no" or "ok" */
if (messageboxdata->numbuttons == 2)
dialog.options |= PSP_UTILITY_MSGDIALOG_OPTION_YESNO_BUTTONS | PSP_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO;
/* start dialog */
if (sceUtilityMsgDialogInitStart(&dialog) != 0)
return SDL_SetError("sceUtilityMsgDialogInitStart() failed for some reason");
/* loop while the dialog is active */
status = PSP_UTILITY_DIALOG_NONE;
do
{
sceGuStart(GU_DIRECT, list);
sceGuClearColor(0);
sceGuClearDepth(0);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
status = sceUtilityMsgDialogGetStatus();
switch (status)
{
case PSP_UTILITY_DIALOG_VISIBLE:
sceUtilityMsgDialogUpdate(1);
break;
case PSP_UTILITY_DIALOG_QUIT:
sceUtilityMsgDialogShutdownStart();
break;
}
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
} while (status != PSP_UTILITY_DIALOG_NONE);
/* cleanup */
if (guBuffer)
{
term_temporal_gu(guBuffer);
}
/* success */
if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_YES)
*buttonid = messageboxdata->buttons[0].buttonid;
else if (dialog.buttonPressed == PSP_UTILITY_MSGDIALOG_RESULT_NO)
*buttonid = messageboxdata->buttons[1].buttonid;
else
*buttonid = messageboxdata->buttons[0].buttonid;
return 0;
}
VideoBootStrap PSP_bootstrap = {
"PSP",
"PSP Video Driver",
@ -278,8 +418,8 @@ int PSP_VideoInit(_THIS)
SDL_zero(current_mode);
current_mode.w = 480;
current_mode.h = 272;
current_mode.w = PSP_SCREEN_WIDTH;
current_mode.h = PSP_SCREEN_HEIGHT;
current_mode.refresh_rate = 60;
/* 32 bpp for default */