Sync SDL2 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-05-09 03:46:31 +00:00
parent 7d60ff9965
commit 1b7c2c9e41
5 changed files with 14 additions and 21 deletions

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@ -149,18 +149,11 @@ typedef Uint16 SDL_AudioFormat;
/* @} *//* Audio flags */ /* @} *//* Audio flags */
/** /**
* This function is called when the audio device needs more data. * This function is called when the audio device needs more data.
* *
* \param userdata An application-specific parameter saved in * \param userdata An application-specific parameter saved in the
* the SDL_AudioSpec structure * SDL_AudioSpec structure
* \param stream A pointer to the audio data buffer. * \param stream A pointer to the audio data buffer.
* \param len The length of that buffer in bytes.
*
* Once the callback returns, the buffer will no longer be valid.
* Stereo samples are stored in a LRLRLR ordering.
*
* You can choose to avoid callbacks and use SDL_QueueAudio() instead, if
* you like. Just open your audio device with a NULL callback.
*/ */
typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
int len); int len);

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@ -271,12 +271,12 @@ typedef struct SDL_TextEditingExtEvent
* Keyboard text input event structure (event.text.*) * Keyboard text input event structure (event.text.*)
* *
* `text` is limited to SDL_TEXTINPUTEVENT_TEXT_SIZE bytes. If the incoming * `text` is limited to SDL_TEXTINPUTEVENT_TEXT_SIZE bytes. If the incoming
* string is larger than this, SDL will split it and send it in pieces, * string is larger than this, SDL will split it and send it in pieces, across
* across multiple events. The string is in UTF-8 format, and if split, SDL * multiple events. The string is in UTF-8 format, and if split, SDL
* guarantees that it will not split in the middle of a UTF-8 sequence, so * guarantees that it will not split in the middle of a UTF-8 sequence, so any
* any event will only contain complete codepoints. However, if there are * event will only contain complete codepoints. However, if there are several
* several codepoints that go together into a single glyph (like an emoji * codepoints that go together into a single glyph (like an emoji "thumbs up"
* "thumbs up" followed by a skin color), they may be split between events. * followed by a skin color), they may be split between events.
*/ */
typedef struct SDL_TextInputEvent typedef struct SDL_TextInputEvent
{ {

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@ -798,8 +798,8 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
* `SDL_ENABLE`, this function accepts any value, with any non-zero value that * `SDL_ENABLE`, this function accepts any value, with any non-zero value that
* isn't `SDL_QUERY` being treated as `SDL_ENABLE`. * isn't `SDL_QUERY` being treated as `SDL_ENABLE`.
* *
* If SDL was built with events disabled (extremely uncommon!), this will * If SDL was built with events disabled (extremely uncommon!), this will do
* do nothing and always return `SDL_IGNORE`. * nothing and always return `SDL_IGNORE`.
* *
* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
* \returns If `state` is `SDL_QUERY` then the current state is returned, * \returns If `state` is `SDL_QUERY` then the current state is returned,

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@ -97,7 +97,7 @@ typedef struct SDL_Surface
} SDL_Surface; } SDL_Surface;
/** /**
* \brief The type of function used for surface blitting functions. * The type of function used for surface blitting functions.
*/ */
typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
struct SDL_Surface * dst, SDL_Rect * dstrect); struct SDL_Surface * dst, SDL_Rect * dstrect);

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@ -770,7 +770,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
* \param w the width of the window, in screen coordinates * \param w the width of the window, in screen coordinates
* \param h the height of the window, in screen coordinates * \param h the height of the window, in screen coordinates
* \param flags 0, or one or more SDL_WindowFlags OR'd together * \param flags 0, or one or more SDL_WindowFlags OR'd together
* \returns the window that was created or NULL on failure; call * \returns the `SDL_Window` that was created or NULL on failure; call
* SDL_GetError() for more information. * SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.0. * \since This function is available since SDL 2.0.0.