mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-17 10:18:28 +00:00
Added a helper function SDL_LockTextureToSurface()
Similar to SDL_LockTexture(), except the locked area is exposed as a SDL surface.
This commit is contained in:
parent
f46ac1e9f7
commit
1ae61f1009
6 changed files with 77 additions and 0 deletions
|
@ -1680,6 +1680,45 @@ SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect,
|
|||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect,
|
||||
SDL_Surface **surface)
|
||||
{
|
||||
SDL_Rect r;
|
||||
void *pixels = NULL;
|
||||
int pitch, ret;
|
||||
|
||||
if (texture == NULL || surface == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (rect == NULL) {
|
||||
r.x = 0;
|
||||
r.y = 0;
|
||||
r.w = texture->w;
|
||||
r.h = texture->h;
|
||||
} else {
|
||||
r.x = rect->x;
|
||||
r.y = rect->y;
|
||||
r.w = SDL_min(texture->w - rect->x, rect->w);
|
||||
r.h = SDL_min(texture->h - rect->y, rect->h);
|
||||
}
|
||||
|
||||
ret = SDL_LockTexture(texture, &r, &pixels, &pitch);
|
||||
if (ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
texture->locked_surface = SDL_CreateRGBSurfaceWithFormatFrom(pixels, r.w, r.h, 0, pitch, texture->format);
|
||||
if (texture->locked_surface == NULL) {
|
||||
SDL_UnlockTexture(texture);
|
||||
return -1;
|
||||
}
|
||||
|
||||
*surface = texture->locked_surface;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_UnlockTextureYUV(SDL_Texture * texture)
|
||||
{
|
||||
|
@ -1738,6 +1777,9 @@ SDL_UnlockTexture(SDL_Texture * texture)
|
|||
SDL_Renderer *renderer = texture->renderer;
|
||||
renderer->UnlockTexture(renderer, texture);
|
||||
}
|
||||
|
||||
SDL_FreeSurface(texture->locked_surface);
|
||||
texture->locked_surface = NULL;
|
||||
}
|
||||
|
||||
SDL_bool
|
||||
|
@ -3090,6 +3132,10 @@ SDL_DestroyTexture(SDL_Texture * texture)
|
|||
SDL_free(texture->pixels);
|
||||
|
||||
renderer->DestroyTexture(renderer, texture);
|
||||
|
||||
SDL_FreeSurface(texture->locked_surface);
|
||||
texture->locked_surface = NULL;
|
||||
|
||||
SDL_free(texture);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue